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Posted

"It does not work" is not a bug report.

If you want help you need to post a reproducable example of your problem on github.

 

Any questions about blockbench should be directed to them.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
  On 1/5/2024 at 8:02 PM, warjort said:

"It does not work" is not a bug report.

If you want help you need to post a reproducable example of your problem on github.

 

Any questions about blockbench should be directed to them.

Expand  

Oh, I'm sorry, i'll try to be more specific next times,
So, the problem is not really blockbench, like, I make a model there and then export it, and I code the item but it doesn't get the texture and i don't know how to get it, now i'm trying to use the canEquip method to get the texture as an item instead of as an armor, but it still doesn't get the texture.
Here is the github repo: https://github.com/P3terD/myths-mod
Here is the item file: https://github.com/P3terD/myths-mod/blob/main/src/main/java/net/tsuk1/mythsmod/item/custom/YankeeCapItem.java
Here are the item models files: https://github.com/P3terD/myths-mod/tree/main/src/main/resources/assets/mythsmod/models/item
I don't know if the problem in on my "yankee_cap.json" model or where they are, but it still don't get the texture.

Posted (edited)

I know little about BlockBench, but I suspect what you have done is create a model for an optifine only feature?

e.g. your model files look very similar to these: https://github.com/moonbutters/ConeyHatPack/tree/main/assets/minecraft/optifine/cit

 

If you don't want to make your item into a helmet which will use the rendering for the builtin armor model

and you still want to use those models,

then you will have to render the hat yourself using an EntityRenderer layer.

 

See for example vanilla's CustomHeadLayer that renders skulls when players wear them.

You use this event to register new layers.

https://github.com/MinecraftForge/MinecraftForge/blob/817e20821d04225e2b39e2ce64be9b70c8ddfa27/src/main/java/net/minecraftforge/client/event/EntityRenderersEvent.java#L121

NOTE: For players you add layers to each skin's EntityRenderer because there are different renderers for each skin type.

 

You can also search github to see how other mods do custom hats:

https://github.com/search?q=minecraft hat&type=repositories

Maybe somebody has already written some code to render those models without using optifine?

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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