Posted December 5, 201311 yr Hello, I've used the onUpdate function to "breed" my entity(code below), but this has caused a few, erm, complications. It spawns the specified entity fine, but the "parent" just stands there, quickly moving it's head side to side. It also persists into peaceful mode, and plays the "hurt" animation indefinitely if hurt. onUpdate -- https://gist.github.com/Tenyar97/df61df8d2708072c1236 The entire entity class, if necessary -- https://gist.github.com/Tenyar97/821e2f97207d46af3b43 Is there any way to circumvent this, or a better way to get an entity to spawn another entity randomly after a certain amount of time? I am the creator of "The Breakfast Mod". http://cache.gyazo.com/9f747cb0c5979bafb79bcd28e86c0f5b.png[/img]
December 6, 201311 yr Author Wow...I can't believe I overlooked that. It worked, of course. ...I'm going to go feel dumb somewhere else, thanks as always Goto! I am the creator of "The Breakfast Mod". http://cache.gyazo.com/9f747cb0c5979bafb79bcd28e86c0f5b.png[/img]
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.