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{SOLVED!!}A "simple" question.


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I've used the onUpdate function to "breed" my entity(code below), but this has caused a few, erm, complications. It spawns the specified entity fine, but the "parent" just stands there, quickly moving it's head side to side. It also persists into peaceful mode, and plays the "hurt" animation indefinitely if hurt.


onUpdate -- https://gist.github.com/Tenyar97/df61df8d2708072c1236


The entire entity class, if necessary -- https://gist.github.com/Tenyar97/821e2f97207d46af3b43


Is there any way to circumvent this, or a better way to get an entity to spawn another entity randomly after a certain amount of time?




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