Posted December 6, 201311 yr Hi Folks, I'm trying to remove vanilla biomes so that my world generates only with custom biomes. I assume the process is like removing recipes, but I can't figure it out. I use the following code to remove recipes: Iterator<IRecipe> iterator = CraftingManager.getInstance().getRecipeList().iterator(); while(iterator.hasNext()){ ItemStack r = iterator.next().getRecipeOutput(); //Remove Jack O lantern Recipe if(r != null && r.itemID == Block.pumpkinLantern.blockID) iterator.remove(); } I think you would need to look through BiomeGenBase[] biomeList and delete the biomes you don't want, but I'm not clear on how to do that. Thanks for any help in advance.
December 6, 201311 yr You don't touch the BiomeGenBase, that would remove biomes for all worlds. I'd recommend you to look into WorldChunkManager#getBiomesForGeneration.
December 6, 201311 yr You don't touch the BiomeGenBase, that would remove biomes for all worlds. I'd recommend you to look into WorldChunkManager#getBiomesForGeneration. You make it sound like removing the biomes from BiomeGenBase is worse than it would actually be. It would screw up natural spawn rates in those biomes, but unless im misstaken it will have the same effect on work generation as what your saying to do. This is just from my limited understanding of how the biomes work. Though yes, its probably better not to touch BiomeGenBase.
December 6, 201311 yr If that wasn't clear, I am suggesting to make a custom WorldChunkManager which overrides getBiomesForGeneration. Since OP was talking about "his world", it would make sense to change this part of the world generation.
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