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Removing Biomes


Whale Cancer

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Hi Folks,

 

I'm trying to remove vanilla biomes so that my world generates only with custom biomes. I assume the process is like removing recipes, but I can't figure it out.

 

I use the following code to remove recipes:

		Iterator<IRecipe> iterator = CraftingManager.getInstance().getRecipeList().iterator();
	while(iterator.hasNext()){
	        ItemStack r = iterator.next().getRecipeOutput();
	        //Remove Jack O lantern Recipe
	        if(r != null && r.itemID == Block.pumpkinLantern.blockID) iterator.remove();

	}

 

I think you would need to look through BiomeGenBase[] biomeList and delete the biomes you don't want, but I'm not clear on how to do that.

 

Thanks for any help in advance.

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You don't touch the BiomeGenBase, that would remove biomes for all worlds.

 

I'd recommend you to look into WorldChunkManager#getBiomesForGeneration.

 

You make it sound like removing the biomes from BiomeGenBase is worse than it would actually be. It would screw up natural spawn rates in those biomes, but unless im misstaken it will have the same effect on work generation as what your saying to do. This is just from my limited understanding of how the biomes work. Though yes, its probably better not to touch BiomeGenBase.

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