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i wanna animate a custome door  the FallingEntityBlock thing stucks so im trying other thing

now i made up a custome entity whit the shape of the door the problem is its not applying the two textures the last declared texture overwrites the former and apply it to all the faces 

It must look like this whit the door texture for the faces and the stripped oak for the door borders 

customedoorentity.png

 

But the resulting is like this 

The second texture layer1 overwriting layer0 

 

//panel_ghost_model.java

Spoiler

				
			package mercmod.entity;
		
		import com.mojang.blaze3d.vertex.PoseStack;
		import com.mojang.blaze3d.vertex.VertexConsumer;
		import net.minecraft.resources.ResourceLocation;
		import org.joml.Matrix3f;
		import org.joml.Matrix4f;
		import com.mojang.math.Axis;
		import net.minecraft.client.renderer.MultiBufferSource;
		import net.minecraft.client.renderer.RenderType;
		import net.minecraft.client.renderer.entity.EntityRenderer;
		import net.minecraft.client.renderer.entity.EntityRendererProvider;
		import net.minecraft.client.renderer.texture.OverlayTexture;
		import net.minecraft.util.Mth;
		import net.minecraftforge.api.distmarker.Dist;
		import net.minecraftforge.api.distmarker.OnlyIn;
		
		@OnlyIn(Dist.CLIENT)
		public abstract class panel_ghost_model<T extends door_ghost2> extends EntityRenderer<T> {
		
		public static final ResourceLocation LAYER0 = new ResourceLocation("minecraft", "textures/block/oak_door_top.png");
		public static final ResourceLocation LAYER1 = new ResourceLocation("minecraft", "textures/block/stripped_oak_log.png");
		
		
		public panel_ghost_model(EntityRendererProvider.Context contex) {
		super(contex);
		}
		
		public void render(T entity, float p_225623_2_, float p_225623_3_, PoseStack matrixstack,
		MultiBufferSource irendertypebuffer, int p_225623_6_) {
		// public void render(T entity, float p_225623_2_, float p_225623_3_,
		// MatrixStack matrixstack, IRenderTypeBuffer irendertypebuffer, int
		// p_225623_6_) {
		
		int tick = entity.tickCount;
		int i = 0;
		float f = 0.0F;
		float f1 = 0.5F;
		float f2 = 0.0F;
		float f3 = 0.15625F;
		float f4 = 0.0F;
		float f5 = 0.15625F;
		float f6 = 0.15625F;
		float f7 = 0.3125F;
		float f8 = 0.05625F;
		float f9 = 0.0F;// (float)entity.shakeTime - p_225623_3_;
		float scale = 0.03125F;//0.03F; // 1 is like one chunck
		
		matrixstack.pushPose();
		matrixstack.mulPose(Axis.YP.rotationDegrees(Mth.lerp(p_225623_3_, entity.yRotO, entity.getYRot()) - 90.0F ));//
		matrixstack.mulPose(Axis.ZP.rotationDegrees(Mth.lerp(p_225623_3_, entity.xRotO, entity.getXRot())));
		
		if (f9 > 0.0F) {
		float f10 = -Mth.sin(f9 * 3.0F) * f9;
		matrixstack.mulPose(Axis.ZP.rotationDegrees(f10));
		}
		
		matrixstack.mulPose(Axis.XP.rotationDegrees(0.0F));// rotation del modelo
		
		matrixstack.scale(scale, scale, scale);
		matrixstack.translate(0.0D, 0.0D, 0.0D);
		//VertexConsumer layer0 = irendertypebuffer.getBuffer( RenderType.entityCutout(this.getTextureLocation(entity) ));
		
		//######## ········######## ········ ######## ········ ######## ········ ######## ········
		//textures
		VertexConsumer layer0 = irendertypebuffer.getBuffer( RenderType.entityCutout(LAYER0 ));
		VertexConsumer layer1 = irendertypebuffer.getBuffer( RenderType.entityCutout(LAYER1 ));
		
		//VertexConsumer layer0 = irendertypebuffer.getBuffer( RenderType.eyes(entity.layer0) );//red eyes glow
		//.getBuffer(RenderType.eyes(this.getTextureLocation(entity)));//red eyes glow
		//.entityCutoutNoCull(this.getTextureLocation(entity), false)
		//.entityCutoutNoCull(this.getTextureLocation(entity)
		//.entitySolid(this.getTextureLocation(entity)
		//.entityTranslucentEmissive(this.getTextureLocation(entity)
		//.entityCutout(this.getTextureLocation(entity)
		PoseStack.Pose matrixstack$entry = matrixstack.last();
		
		Matrix4f matrix4f = matrixstack$entry.pose();
		Matrix3f matrix3f = matrixstack$entry.normal();
		
		Matrix4f matrix4v = matrixstack$entry.pose();
		Matrix3f matrix3v = matrixstack$entry.normal();
		
		
		//if (entity.visible)
		{ //
		
		//full aligned panel
		//if ( 8 < 3)
		{
		
		//Main faces of the block whit the door texture
		// el que se ve desde adelante x
		this.vertex(matrix4v, matrix3v, layer0, 16, 16, -16, 0.00F, 0.00F, -1, 0, 0, p_225623_6_);
		this.vertex(matrix4v, matrix3v, layer0, 16, 16, 16, 1.00F, 0.00F, -1, 0, 0, p_225623_6_);
		this.vertex(matrix4v, matrix3v, layer0, 16, -16, 16, 1.00F, 1.00F, -1, 0, 0, p_225623_6_);
		this.vertex(matrix4v, matrix3v, layer0, 16, -16, -16, 0.00F, 1.00F, -1, 0, 0, p_225623_6_);
		
		// el que se desde atraz x
		this.vertex(matrix4v, matrix3v, layer0, 10, -16, -16, 0.00F, 1.00F, -1, 0, 0, p_225623_6_);
		this.vertex(matrix4v, matrix3v, layer0, 10, -16, 16, 1.00F, 1.00F, -1, 0, 0, p_225623_6_);
		this.vertex(matrix4v, matrix3v, layer0, 10, 16, 16, 1.00F, 0.00F, -1, 0, 0, p_225623_6_);
		this.vertex(matrix4v, matrix3v, layer0, 10, 16, -16, 0.00F, 0.00F, -1, 0, 0, p_225623_6_);
		
		//Border Textures
		// el que se ve desde arriba y
		this.vertex(matrix4f, matrix3f, layer1, 16, 16, 16, 1.00F, 0.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 16, 16, -16, 0.00F, 0.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 10, 16, -16, 0.00F, 0.1875F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 10, 16, 16, 1.00F, 0.1875F, 0, 0, 0, p_225623_6_);
		
		// el que se ve desde abajo y
		this.vertex(matrix4f, matrix3f, layer1, 16, -16, -16, 0.0F, 1.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 16, -16, 16, 1.00F, 1.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 10, -16, 16, 1.00F, 0.8125F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 10, -16, -16, 0.0F, 0.8125F, 0, 0, 0, p_225623_6_);
		
		// el que se ve desde izquierda east z
		this.vertex(matrix4f, matrix3f, layer1, 10, -16, -16, 0.1875F, 1.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 10, 16, -16, 0.1875F, 0.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 16, 16, -16, 0.00F, 0.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 16, -16, -16, 0.00F, 1.00F, 0, 0, 0, p_225623_6_);
		
		// el que se ve desde derecha west z
		this.vertex(matrix4f, matrix3f, layer1, 16, -16, 16, 1.00F, 1.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 16, 16, 16, 1.00F, 0.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 10, 16, 16, 0.8125F, 0.00F, 0, 0, 0, p_225623_6_);
		this.vertex(matrix4f, matrix3f, layer1, 10, -16, 16, 0.8125F, 1.00F, 0, 0, 0, p_225623_6_);
		}
		}
		
		matrixstack.popPose();
		super.render(entity, p_225623_2_, p_225623_3_, matrixstack, irendertypebuffer, p_225623_6_);
		}
		
		public void vertex(Matrix4f matrix4f, Matrix3f matrix3f, VertexConsumer layer, int x, int y,
		int z, float layerx, float layery, int p_113834_, int p_113835_, int p_113836_,
		int p_113837_) {
		layer.vertex(matrix4f, (float) x, (float) y, (float) z).color(255, 255, 255, 255)
		.uv(layerx, layery).overlayCoords(OverlayTexture.NO_OVERLAY).uv2(p_113837_)
		.normal(matrix3f, (float) p_113834_, (float) p_113836_, (float) p_113835_).endVertex();
		}
		}				
			

 

//panel_ghost_renderer.java

Spoiler

package mercmod.entity;

import mercmod.mercmod;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.core.BlockPos;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.LightLayer;

public class panel_ghost_renderer extends panel_ghost_model<door_ghost2> {
//public static final ResourceLocation TEXTURE = new ResourceLocation(mercmod.MOD_ID, "textures/entity/mercenary_arrow.png");



//For the test i move the textures to the model
//but the must come from the entity who takes them from the block



//public static final ResourceLocation TEXTURE = new ResourceLocation(mercmod.MOD_ID, "textures/entity/oak_door_top.png");
public static final ResourceLocation LAYER0 = new ResourceLocation("minecraft", "textures/block/oak_door_top.png");
public static final ResourceLocation LAYER1 = new ResourceLocation("minecraft", "textures/block/stripped_oak_log.png");
public static final ResourceLocation TRANSPARENT = new ResourceLocation(mercmod.MOD_ID, "textures/entity/transparent.png");
private final boolean fullBright;

public panel_ghost_renderer(EntityRendererProvider.Context context) {
super(context);
this.fullBright = false;
}

@Override
public ResourceLocation getTextureLocation(door_ghost2 ghost) {
if (ghost.tickCount < 2 ){
return TRANSPARENT;
}

return LAYER0;
}

public ResourceLocation getLayer0(door_ghost2 ghost) {
if (ghost.tickCount < 2 ){
return TRANSPARENT;
}
return LAYER0;
}

public ResourceLocation getLayer1(door_ghost2 ghost) {
if (ghost.tickCount < 2 ){
return TRANSPARENT;
}
return LAYER1;
}

Spoiler

 






@Override
protected int getBlockLightLevel(door_ghost2 ie, BlockPos pos) {
return this.fullBright ? 15 : super.getBlockLightLevel(ie, pos);
}

@Override
protected int getSkyLightLevel(door_ghost2 ie, BlockPos pos) {
return ie.level().getBrightness(LightLayer.SKY, pos);
//return 15;
}

}


 

//door_ghost2.java

Spoiler

package mercmod.entity;


import com.mojang.blaze3d.vertex.VertexConsumer;
import mercmod.blocks.PanelInit;
import mercmod.blocks.classes.door;
import mercmod.blocks.classes.trampilla;
import mercmod.util.Postate;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.game.ClientGamePacketListener;
import net.minecraft.network.protocol.game.ClientboundAddEntityPacket;
import net.minecraft.network.syncher.EntityDataAccessor;
import net.minecraft.network.syncher.EntityDataSerializers;
import net.minecraft.network.syncher.SynchedEntityData;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.item.FallingBlockEntity;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.DoorHingeSide;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;

import java.util.*;
import java.util.function.Predicate;

//#################### #################### #################### #################### ####################
public class door_ghost2 extends Entity {

//public static final ResourceLocation TEXTURE = new ResourceLocation(mercmod.MOD_ID, "textures/entity/oak_door_top.png");
public ResourceLocation LAYER0 = new ResourceLocation("minecraft", "textures/block/oak_door_top.png");
public ResourceLocation LAYER1 = new ResourceLocation("minecraft", "textures/block/stripped_oak_log.png");


private static final EntityDataAccessor<BlockPos> TARGET_BLOCK =
SynchedEntityData.defineId(door_ghost2.class, EntityDataSerializers.BLOCK_POS);

private static final EntityDataAccessor<Long> START_TIME =
SynchedEntityData.defineId(door_ghost2.class, EntityDataSerializers.LONG);

private static final EntityDataAccessor<Boolean> ROT_DIR =
SynchedEntityData.defineId(door_ghost2.class, EntityDataSerializers.BOOLEAN);
private static final EntityDataAccessor<Boolean> HINGE =
SynchedEntityData.defineId(door_ghost2.class, EntityDataSerializers.BOOLEAN);


private static final EntityDataAccessor<Float> START_ROT_X =
SynchedEntityData.defineId(door_ghost2.class, EntityDataSerializers.FLOAT);
private static final EntityDataAccessor<Float> START_ROT_Y =
SynchedEntityData.defineId(door_ghost2.class, EntityDataSerializers.FLOAT);


private int tick;
//private ItemEntity target_entity = null;
private Level warudo;
private long start_time = 0L;

private float rot_dir = 1.0F;

public Boolean hinge = false;

public Boolean up = false;

public Boolean down = false;

private float start_rot_x = 0.0F;
private float start_rot_y = 0.0F;

private boolean initialize = false;

private BlockPos target_block = null;
private Postate target_postate = null;
private Set<Postate> target_blocks = new HashSet<Postate>();
private FallingBlockEntity fallingblk = null;


private boolean remove_the_block = false;
private boolean reset_the_block = false;



private boolean open = false;


// #################### #################### ####################
//Empty Constructor
public door_ghost2(EntityType<?> w_entity, Level warudo) {
super(w_entity, warudo);
this.start_time = System.currentTimeMillis();
this.warudo = warudo;
}

// #################### #################### ####################
public door_ghost2(EntityType<?> w_entity, Level warudo, BlockPos pos, boolean open) {
super(w_entity, warudo);
//System.out.println("puerta_watcher_entity()");
this.start_time = System.currentTimeMillis();
this.warudo = warudo;
this.target_block = pos;
this.open = open;
this.target_postate = new Postate(warudo, pos);

this.entityData.set(TARGET_BLOCK, this.target_block);
this.start_time = System.currentTimeMillis();
this.entityData.set( START_TIME ,this.start_time);

this.align_ghost( this.target_postate );

this.entityData.set( ROT_DIR , (this.rot_dir > 0.0F)? true : false );
this.entityData.set( START_ROT_X , this.start_rot_x );
this.entityData.set( START_ROT_Y , this.start_rot_y );
this.entityData.set( HINGE , this.hinge );

if( this.target_postate.getBlock() instanceof door ){
door dooor = (door)this.target_postate.getBlock();
LAYER0 = dooor.get_LAYER0();
LAYER1 = dooor.get_LAYER1();
}


//this.setPos( pos.getCenter() );

//this.target_block = this.entityData.get(TARGET_BLOCK);
//fallingblk = FallingBlockEntity.fall(warudo, this.target_block.above(), this.target_postate.getBlockState() );
//fallingblk.setNoGravity(true);
//warudo.addFreshEntity(fallingblk);
//this.fix_door();
}

public void align_ghost(Postate door){
if(door == null){return;}

Direction facing = door.get_FACING();
this.hinge = door.is_HINGE_LEFT();
this.up = door.get_UP();
this.down = door.get_DOWN();

if(facing == null){return;}

Double x = 0.0D;
Double y = 0.0D;
Double z = 0.0D;

if( !up && !down ) {
this.start_rot_x = 0.0F;
this.start_rot_y = 0.0F;

y = 0.0D;
switch (facing) {
default:
x = 0.0D;
z = 0.0D;
break;
case NORTH:
this.start_rot_y = (hinge)? 0.0F : 0.0F;
this.rot_dir = (hinge)? 1.0F : -1.0F;
x = (hinge)? -0.40625D : 0.40625D;
z = 0.40625D;
break;
case SOUTH:
this.start_rot_y = (hinge)? 180F : 180.0F;
this.rot_dir = (hinge)? 1.0F : -1.0F;
x = (hinge)? 0.40625D : -0.40625D;
z = -0.40625D;
break;

case EAST:
this.start_rot_y = (hinge)? -90F : -90.0F;
this.rot_dir = (hinge)? 1.0F : -1.0F;
z = (hinge)? -0.40625D : 0.40625D;
x = -0.40625D;
break;

case WEST:
this.start_rot_y = (hinge)? 90F : 90.0F;
this.rot_dir = (hinge)? 1.0F : -1.0F;
z = (hinge)? 0.40625D : -0.40625D;
x = 0.40625D;
break;


}
}

//this.start_rot_y = 180F;
//this.rot = 1;

Vec3 vd = this.target_block.getCenter().add( x + 0.0001D, y + 0.0001D , z + 0.0001D );
this.setPos(vd);

System.out.println(",,,,,,,,");
System.out.println("facing " + facing);
System.out.println("hinge " + hinge);
System.out.println("rot " + rot_dir);
System.out.println("this.start_rot_y " + this.start_rot_y);
System.out.println(",,,,,,,,");


}

public void open_door(Postate pstate){
DoorHingeSide hinge = pstate.get_HINGE();
Direction facing = pstate.get_FACING();

switch(facing){
default:
//Du nutting
break;

case NORTH:
facing = (hinge == DoorHingeSide.LEFT)? Direction.EAST : Direction.WEST;
hinge = (hinge == DoorHingeSide.LEFT)? DoorHingeSide.RIGHT : DoorHingeSide.LEFT;
break;
case SOUTH:
facing = (hinge == DoorHingeSide.LEFT)? Direction.WEST : Direction.EAST;
hinge = (hinge == DoorHingeSide.LEFT)? DoorHingeSide.RIGHT : DoorHingeSide.LEFT;
break;
case EAST:
facing = (hinge == DoorHingeSide.LEFT)? Direction.SOUTH : Direction.NORTH;
hinge = (hinge == DoorHingeSide.LEFT)? DoorHingeSide.RIGHT : DoorHingeSide.LEFT;
break;
case WEST:
facing = (hinge == DoorHingeSide.LEFT)? Direction.NORTH : Direction.SOUTH;
hinge = (hinge == DoorHingeSide.LEFT)? DoorHingeSide.RIGHT : DoorHingeSide.LEFT;
break;


}

pstate.set_FACING(facing);
pstate.set_HINGE(hinge);
pstate.setBlock(2);
}





// #################### #################### ####################
public static door_ghost2 get(Level warudo, BlockPos pos, boolean open) {

door_ghost2 ghost = find_ghost_around(warudo, pos);
if (ghost != null) {
return ghost;
}

if (ghost == null) {
if (!warudo.isClientSide()) {
ghost = new door_ghost2(EntityInit.DOOR_GHOST2.get(), warudo, pos, open);
warudo.addFreshEntity(ghost);
return ghost;
}
}
return null;
}


// ########## ########## ########## ##########
// this is just to avoid spawning multiple entities inside same block
// @Override
public static door_ghost2 find_ghost_around(Level warudo, BlockPos pos) {
AABB bb = new AABB(pos);

List<door_ghost2> list;// = new List<reset_swimming_pose_ghost>();
Predicate<? super Entity> cosa = target -> (target instanceof door_ghost2);//

list = warudo.getEntitiesOfClass(door_ghost2.class, bb);
for (door_ghost2 ghost : list) {
return ghost;
}

return null;
}



// #################### #################### ####################
public void kill_redundant_entityes() {
Set<Entity> lista = new HashSet<Entity>();
AABB box = null;

for (Postate cursor : this.target_blocks) {
box = new AABB(cursor.get_blockpos());//.inflate(1.0D, 1.0D, 1.0D);
lista.addAll(this.level().getEntities(this, box));
}

for (Entity coso : lista) {
if (coso instanceof door_ghost2) {
door_ghost2 cosa = (door_ghost2) coso;
if (cosa != this) {
cosa.kill();
}
}
if (coso instanceof FallingBlockEntity) {
if (coso != this) {
coso.kill();
}
}
}
}

// #################### #################### ####################
//conditions to end this entity
private void mustdie() {
boolean kill = false;

//life limit
if( !kill && this.tick > 600) {
kill = true;
}

//check if the block is valid;
/*
if( !kill ) {
this.target_postate = check_if_valid(this.target_block);
if( this.target_postate == null){
kill = true;
}
}*/

if(kill){
if( fallingblk != null ){
fallingblk.discard();
}

for( Postate cursor : this.target_blocks ){
cursor.kill_FallingBlocks();
}

//open_door(this.target_postate);

this.discard();
this.kill();
}
}

private void initialize(){
this.warudo = this.level();

this.target_block = this.entityData.get(TARGET_BLOCK);
this.start_time = this.entityData.get(START_TIME);

this.target_postate = new Postate(this.warudo, this.target_block);
//this.setPos( this.target_block.getCenter() );

this.kill_redundant_entityes();
this.target_blocks.addAll( this.check_surroundings(this.target_postate) );
this.target_blocks.add(this.target_postate);

//this.align_ghost(this.target_postate);

this.rot_dir = (this.entityData.get( ROT_DIR ))? 1.0F: -1.0F;
this.hinge = (this.entityData.get( HINGE ));

this.start_rot_x = this.entityData.get( START_ROT_X );
this.start_rot_y = this.entityData.get( START_ROT_Y );

if( this.target_postate.getBlock() instanceof door ){
door dooor = (door)this.target_postate.getBlock();
//LAYER0 = dooor.get_LAYER0();
//LAYER1 = dooor.get_LAYER1();
}

String world = (this.warudo.isClientSide())? "Mundo Local" : "Mundo Remoto";
System.out.println( "[ Creating ], " + world + " ("+ target_blocks.size() +")" );
System.out.println(this.target_block);
System.out.println(this.start_time);
System.out.println(this.position());
System.out.println("---------------");

this.initialize = true;
}


public int get_real_tick(){
return (int)((System.currentTimeMillis() - this.start_time) / 50) ;
}


// #################### #################### ####################
@Override
public void tick() {
if(!this.initialize){this.initialize();}
this.mustdie();
int rtick = this.get_real_tick();
float rottatio = 0.0F;

String world = (this.warudo.isClientSide())? "Local side" : "Server side";


if(!remove_the_block && rtick > 3 ){

Postate transparent = new Postate(this.warudo, this.target_block);
transparent.setBlockState( PanelInit.TRANSPARENT_DOOR.get() );

transparent.set_FACING( this.target_postate.get_FACING() );
transparent.set_HINGE( this.target_postate.get_HINGE() );
transparent.set_UP( this.target_postate.get_UP() );
transparent.set_DOWN( this.target_postate.get_DOWN() );
transparent.set_WATERLOGGED( this.target_postate.get_WATERLOGGED() );
transparent.setBlock(10);

remove_the_block = true;
}


//for( Postate cursor : this.target_blocks )

{
{
//[0.0,0.0, 0.0, 6.0, 9.0, 12.0, 30.0, 36.0, 42.0, 72.0, 81.0, 81.0, 90.0, 90.0, 90.0]

if( this.warudo.isClientSide() )
{
//float parabola =
rottatio = Math.min( 90.0F, (0 + (3 * ((rtick-1) * (1 * ((rtick)/(3)))))) );
rottatio = Math.max( 0.0F, rottatio);
this.setYRot( this.start_rot_y + ( rottatio * this.rot_dir) );
//this.setYRot( 180F );
System.out.println(world + "[" + rtick + "], " + " (" + this.getYRot() + ")");
}


if(!reset_the_block && rtick > 14){
open_door(this.target_postate);
reset_the_block = true;
}


//fbe.lerpTo( ps.x,ps.y + 1, ps.z + (this.tick * 0.05F) , 45.0f, 45.0f, 1 );
/*
CompoundTag NBT = fbe.serializeNBT();
//System.out.println(NbtUtils.prettyPrint(NBT));

if(NBT.contains("Rotation")){

ListTag listoftags = NBT.getList("Rotation", 2);// blockdata contains pos


if(this.tick < 10) {

//listoftags. (0, 45F);

listoftags = new ListTag();
listoftags.add(FloatTag.valueOf(90.0F));
listoftags.add(FloatTag.valueOf(90.0F));

//System.out.println("alt " + listoftags.getFloat(0) + "," + listoftags.getFloat(1));

NBT.put("Rotation", listoftags);
//fbe.deserializeNBT(NBT);
fbe.save(NBT);
//fbe.load();
NBT = fbe.serializeNBT();



}
else {
//System.out.println( "org " + listoftags.getFloat(0) + "," +listoftags.getFloat(1) );
}

//System.out.println(NbtUtils.prettyPrint(NBT));
*/
}

/*
"Rotation" : list<TAG_Float>[2] [
1456.0f,
1456.0f
],
"Rotation" : list<TAG_Float>[2] [
240.0f,
240.0f
],


//System.out.println( fbe.getYRot() );
}else{
//System.out.println( "{null}" );
}*/
}





/*
if ( tick > 2 && (tick % 3 == 0) && !this.level().isClientSide ) {
// reset position to match target entity
int level = 0;
boolean subopen;

if( this.target_postate == null){
return;
}

level = this.target_postate.get_AGE_3();

if(level == 0) {
this.playSound( ( (this.open)? SoundEvents.WOODEN_DOOR_OPEN : SoundEvents.WOODEN_DOOR_CLOSE ), 0.5F, 0.5F );
}

if (this.open) {
subopen = (level > 1)? true:false;
level++;
} else {
subopen = (level < 2)? false:true;
level--;
}

level = ( level < 0 )? 0 : (( level > 3 )? 3 : level );

for( Postate cursor : this.target_blocks ) {
cursor.set_AGE_3( level );
cursor.set_OPEN( subopen );
cursor.setBlock(10);
}

if(level == 0) {
this.playSound( ( (this.open)? SoundEvents.WOODEN_DOOR_OPEN : SoundEvents.WOODEN_DOOR_CLOSE ), 0.5F, 0.5F );
}
if (level > 2 && open) {
this.kill();
return;
}

if (level < 1 && !open) {
this.kill();
return;
}
}
*/

this.tick++;
}



// ########## ########## ########## ##########
//buscar en los alrededores todos los bloques
//que cumplan la condicion
public ArrayList<Postate> check_surroundings(Postate center) {
ArrayList<Postate> lista = new ArrayList<Postate>();

Set<BlockPos> sub_pos_list_A = new HashSet<BlockPos>();
Set<BlockPos> sub_pos_list_B = new HashSet<BlockPos>();
Set<BlockPos> cheked_blocks = new HashSet<BlockPos>();

if (check_if_valid(center.get_blockpos()) != null) {
lista.add(center);
}
cheked_blocks.add(center.get_blockpos());
sub_pos_list_A.add(center.get_blockpos());
// sub_pos_list_B.add(center.pos);

while (sub_pos_list_A.size() > 0) {
// System.out.println(String.format("revizar %1$s blockes",
// sub_pos_list_A.size()));

for (BlockPos cursor : sub_pos_list_A) {
sub_pos_list_B.addAll(check_surroundings_pos_6(cursor));
}

sub_pos_list_A.clear();
for (BlockPos cursor : sub_pos_list_B) {

if (cheked_blocks.add(cursor)) {// si ya se a revizado antes ignorelo
Postate sub_postate = check_if_valid(cursor);
if (sub_postate != null) {
lista.add(sub_postate);
sub_pos_list_A.add(cursor);
}
}

}
sub_pos_list_B.clear();
}

return lista;
}

// ########## ########## ########## ##########
public Postate check_if_valid(BlockPos pos) {
BlockState blkstate = this.warudo.getBlockState(pos);

if (blkstate.getBlock() instanceof door || blkstate.getBlock() instanceof trampilla)
{
Postate postate = new Postate(this.warudo, pos);
postate.setBlockState(blkstate);
return postate;
}

return null;
}

// ########## ########## ########## ##########
public ArrayList<BlockPos> check_surroundings_pos_6(BlockPos center) {
ArrayList<BlockPos> sub_lista = new ArrayList<BlockPos>();

sub_lista.add(center.above());
sub_lista.add(center.below());
sub_lista.add(center.east());
sub_lista.add(center.west());
sub_lista.add(center.north());
sub_lista.add(center.south());

return sub_lista;
}




// #################### #################### ####################
@Override
protected void defineSynchedData() {
//this.entityData.define(FACING, Direction.DOWN);
//this.entityData.define(DATA_ID_OWNER_UUID, Optional.empty());
//this.entityData.define(TYPE, 0);
this.entityData.define(TARGET_BLOCK, new BlockPos(0, -70, 0));
this.entityData.define(START_TIME, 0L );
this.entityData.define(ROT_DIR,true );
this.entityData.define(HINGE,true );
this.entityData.define(START_ROT_X,0.0F );
this.entityData.define(START_ROT_Y,0.0F );

// this.entityData.define(TARGET_STATE, Optional.empty() );//
// Blocks.AIR.defaultBlockState() );

}


@Override
protected void readAdditionalSaveData(CompoundTag p_70037_1_) {
// TODO Auto-generated method stub
}

@Override
protected void addAdditionalSaveData(CompoundTag p_213281_1_) {
// TODO Auto-generated method stub
}

// comunications
// in ExplosiveArrowEntity.java
@Override
public Packet<ClientGamePacketListener> getAddEntityPacket() {
return new ClientboundAddEntityPacket(this);
}
// #################### #################### ####################
// #################### #################### ####################
}

 

Is this matrixstack thing was codec way it only accepts one texture ?

does i misunderstand the matrixstack thing and the way of using two texture is different ?

 

 

 

 



 

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