Posted February 8, 20241 yr I have an item with two distinct parts. I would like both parts to be able to be colored differently. I tried to dissect how the potions are colored, but ran into a dead end with `getColor`, which is seemingly the only way the potions' color is determined, yet has no usages. I know I should put the two parts on separate layers and use a custom renderer, but I am at a loss as to how I should actually go about implementing it. I read the forge docs and they don't seem to have any relevant information, and all forum posts I found discussing this are horribly outdated.
February 8, 20241 yr 4 hours ago, Veloscocity said: I have an item with two distinct parts. I would like both parts to be able to be colored differently. I tried to dissect how the potions are colored, but ran into a dead end with `getColor`, which is seemingly the only way the potions' color is determined, yet has no usages. I know I should put the two parts on separate layers and use a custom renderer, but I am at a loss as to how I should actually go about implementing it. I read the forge docs and they don't seem to have any relevant information, and all forum posts I found discussing this are horribly outdated. You can use the RegisterColorHandlersEvent.Item event to register a color handler for the item that changes the color based on NBT and layer.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.