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Posted

 

just realize i cannot see the rain trough mi glass panels 
???

i declare the block whit the noOcclusion() flag

	public static final RegistryObject<Block> LIGHT_BLUE_STAINED_GLASS_PANEL = registerBlock(
"light_blue_stained_glass_panel",
() -> new panel_pglass(BlockBehaviour.Properties.ofFullCopy(Blocks.LIGHT_BLUE_STAINED_GLASS ).noOcclusion(),
"{}", crear_archivos_glass) );
	

 

then in the model i use the flags 
"ambientocclusion": "true",
"render_type": "translucent",

Spoiler

{
"credit": "Made with Blockbench",
"ambientocclusion": "true",
"render_type": "translucent",

"elements": [
{
"name": "panel",
"from": [0, 0, 0],
"to": [16, 16, 4],
"faces": {
"north": {"uv": [0, 0, 16, 16], "texture": "#north"},
"east": {"uv": [12, 0, 16, 16], "texture": "#east"},
"south": {"uv": [16, 0, 0, 16], "texture": "#south"},
"west": {"uv": [0, 0, 4, 16], "texture": "#west"},
"up": {"uv": [16, 16, 0, 12], "texture": "#up"},
"down": {"uv": [16, 4, 0, 0], "texture": "#down"}
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [0, 90, 0],
"translation": [1.5, -1.75, -2],
"scale": [0.25, 0.25, 0.25]
},
"thirdperson_lefthand": {
"rotation": [0, 90, 0],
"translation": [1.5, -2, -2],
"scale": [0.25, 0.25, 0.25]
},
"firstperson_righthand": {
"rotation": [0, 90, 0],
"translation": [0, 3, 0],
"scale": [0.25, 0.25, 0.25]
},
"firstperson_lefthand": {
"rotation": [0, 90, 0],
"translation": [0, 3.25, 0],
"scale": [0.25, 0.25, 0.25]
},
"ground": {
"translation": [0, 0.5, 4.5],
"scale": [0.5, 0.5, 0.5]
},
"gui": {
"rotation": [-67.5, 0, 45],
"translation": [0, 2.25, 0],
"scale": [0.65, 0.65, 0.65]
},
"head": {
"translation": [0.25, 0, -3.5],
"scale": [0.75, 0.75, 0.75]
},
"fixed": {
"translation": [0, 0, 2],
"scale": [0.5, 0.5, 0.5]
}
}
}

 

 

soo i missing a flag or what ? 

Posted
5 hours ago, perromercenary00 said:

just realize i cannot see the rain trough mi glass panels 

It is the same with vanilla stained glass, you can't see the rain through it. If you want to be able to see the rain you have to specify render_type "cutout", but then you can't make any of the pixels semi-transparent (like stained glass), they have to be either fully transparent or fully solid (like regular glass).

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