Posted December 18, 201311 yr I am trying to make a block that has a texture on one side that updates if your right click the block while you have a block in you hand. But I want to have it update only that one block. Right now it is updating all those blocks in the world and when logging restarting minecraft the are back to the old texture again. I know I have to use tileenities for this but I don't know what how you save or load an icon. I am not a very experienced programmer or modder. Here is the code that changes the texture when you right click on it. (sorry but 'spoiler' and 'insert code' don't seem to work) public boolean onBlockActivated (World world, int x, int y, int z, EntityPlayer player, int metadata, float a, float b, float c) { TileEntity te = world.getBlockTileEntity(x, y, z); if (player.getHeldItem() == null){ return super.onBlockActivated(world, x, y, z, player, metadata, a, b, c); } else if (player.getHeldItem().getItem() instanceof ItemBlock) { camouflageIcon = player.getHeldItem().getIconIndex(); return true; } else { return super.onBlockActivated(world, x, y, z, player, metadata, a, b, c); } }
December 18, 201311 yr Rather than getting the icon index, how about you getIcon() ? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 18, 201311 yr Know what it's not undefined for? ItemStack.getItem().getIcon() Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
December 19, 201311 yr Hi This post is a bit similar to what you want. http://www.minecraftforge.net/forum/index.php/topic,14726.0.html An icon is really just a string giving the name of the texture .png. Check the icon's methods to figure out how to get it and save it to the TileEntity's NBT as a string. Cheers TGG
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