[1.19.2] How do i implement a texture atlas in my mod?
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By TileEntity · Posted
There are two java lines and the / are mixed up Use this as script: "C:\Program Files\Java\jdk-17.0.10\bin\javaw.exe" -Xmx8G -Xms2048M @libraries/net/minecraftforge/forge/1.20.1-47.2.0/win_args.txt %* pause Replace the complete script with it (you don't need the REM lines) Make sure the java path is correct and keep the quotation marks -
By Henrique BM · Posted
I am a beginner modder, with around 50 hours of experience being guided by tutorials and chat-gpt. My mod is almost done, but I want to make the plants specifically require sunlight to encourage players to establish structure above ground. After looking at the vanilla code for a few hours, I'm still unsere what the best way to do this would be. I would be happy if someone with more experience could point me in the right direction. -
Ah, its old code that is outdated. Basically EventHandler is for FML specific events. Typically the lifecycle ones. On moddern versions its the modBus.
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Please help me! Aternos minecraft server on version 1.20.1 (1132 - 47.2.20) and on the Arclight core - crashes every time a witch throws a splash potion! (But the splash potion from the player does not crash the server) crash log: here
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