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Posted (edited)

My issue is as simple and probably stupid as the title.

So, I make add-on for mod missing loot table. I found wiki for dependencies and in an effort to use less effort wondered if it was necessary to make an extra convoluted dependency structure to simply call to some items. I will continue to use my circa 2006 google skills make it simpler for me to grasp.  

I no good at modding( Obviously), but me learn good. I will probably figure this out before I get a response.

TLDR; is there a difference in structure between add-on and mod?

Ty for reading this far. Enjoy the brain rot from my nooby question ❤️

 

Eternally Noob,

The Noob

 

*edit-1.0.0*

I have the loot tables ready to shoot I just need to properly wrap me head around calling to another mod without doubling the files necessary.

Currently there are no direct calls to bring data into my add-on/mod/failure just the ?standard? "mod_id:item" calls in loot table pools. I.E. 

{
  "type": "minecraft:chest",
  "pools": [
    {
    "rolls": {
        "min": 0,
        "max": 1
    },
    "bonus_rolls": {
        "min": 1,
        "max": 2
    },
    "entries":[
        {
            "type": "item",
            "weight": 2,
            "name": "other_mod_id:item",
            "quality": 1
        },

    ]
},
{
    "rolls": 1
}
]
}

If possible I would love to just call to the "other_mod" from this.

If this is enough then I will forehead wall for a while....

Edited by TheNoob
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