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I created a server side recipe and want the mod to mainly run on the server. The goal is to create a custom item from the crafting what is handled most easily with a recipe. Trying on a single player world worked fine. Sadly, the registrys seem to make issues. When trying to connect to the server, there comes the error: "failed to synchronize registry data from the server, closing connection"

Is there anything I can do to fix that? Can I trick the client to ignor the the recipe in any way? Would be happy over any suggestions

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