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Can I automate versioning?


riderj

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Do I have to change the build.gradle file every time to reflect the version change? If so what's the point of the @Mod annotation? I'm still new at modding minecraft using forge, so please give me some slack.

 

 

Side Question: Why is the recommended build, 1.6.4-Recommended 9.11.1.965 1.6.4, not ForgeGradle? Though .964 is :o

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Because 965 was a build to fix some problems with 953. Gradle builds also do not have the Modloader compatibility layer.

Read the EAQ before posting! OR ELSE!

 

This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

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No.

 

And for the main topic: I don't know how it's done, but there is a way to put the version into your @mod from the build.gradle.

Read the EAQ before posting! OR ELSE!

 

This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

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You can have "auto versioning".

I believe that is what the default build.gradle shipped with Forge tries to do with the mcmod.info:

processResources
{
    // replace stuff in mcmod.info, nothing else
    from(sourceSets.main.resources.srcDirs) {
        include 'mcmod/info'
                
        // replace version and mcversion
        expand 'version':project.version, 'mcversion':project.minecraft.version
    }

 

So you can replace the values in files on building with

expand

. Or use an Ant Filter.

And you can set a property value with

gradle build -Pversion=NewVersion

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