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Vanilla Icon for modded Block, warning [SOLVED]


Tairoon

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Hi,

for one of my Blocks, which uses a TESR I want to return a Vanilla icon in the getIcon method, so that the destroy particles have the right color. This works, but every startup I get a warning, because I didn't register an Icon.

 

I do not want to register the icon again, because then it would be duplicated in the texture sheet. Is there away to avoid that, without the warning?

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I am using 1.6.4, the warning looks like this:

[sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/items/MISSING_ICON_ITEM_24205_null.png

In 1.6.4 there is definitely code for a Texture map which stitches the textures together. In there i would be duplicated needlessly.

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With that the warning doesn't show up any more.

The Icon still gets added to the Texture Map twice, but I guess that doesn't matter too much.

 

Thanks.

 

Actually, it doesn't.

 

1) The code  you were instructed to include doesn't register a new icon.

2) The texture manager is smart enough to recognize icons that have already been registered and not add them to the sprite sheet a second time.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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