Help!! :c minecraft crash with forge 1.20.1
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By Bubbles Walker · Posted
https://paste.ee/p/5O7hG no crash report ._ . -
By CatzRule81 · Posted
Title explains it all, I think. I'm attempting to make an armor set that extends from DyeableArmorItem instead of ArmorItem and for some reason the armor model's color is not changing in-game. While the dye crafting recipes work, the resulting "tint colors" are not showing up on my character or on the inventory icon (except for the "Dyed" tag). Any assistance? -
By perromercenary00 · Posted
i have mi own custome class to spawn structures and notice it was doing weird things debuggin the thing i find this piece of code was not picking mi blocks this piece of code is suposed to create two lists way its easier to get a block habing only the name or the oposite to extract the name from a block have like 800 blocks of mi own this code is just picking like random 60's dont know if is a bug or this definitively change coze in 1.19this works great ################# well i need a new way to make a list of all the loaded blocks whit names for 1.20.4 thanks for your readings -
https://drive.google.com/file/d/1LhbfzUCYfdXmhUy-yd83Fe06iqYxEHLw/view?usp=sharing https://drive.google.com/file/d/1EEU59Xbqco-RboLng4xz2Ix0ZpfNO4lO/view?usp=sharing
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By AwesomeDev · Posted
Yes, it is quite annoying how there are not any very handy ways to find ways to fix errors, however you can just simply use .of() and specify the properties, here is it used in a example peice of code for a mod I am creating public static final RegistryObject<Block> HYPER_ORE = registerBlock("hyper_ore", () -> new Block(BlockBehaviour.Properties.of().mapColor(MapColor.METAL).instrument(NoteBlockInstrument.IRON_XYLOPHONE).requiresCorrectToolForDrops().strength(5.0F, 6.0F).sound(SoundType.METAL))); Hope this helped for your 1.20.4 mod!
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