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Not rendering Lightning.


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So.... I tried some things.... Screwed a lot of them up... And I finally thought of this. I wanted to spawn a lightning bolt in the world whenever my custom projectile hit a block. One problem. The lightning does not appear. Oh, it lights the stuff on fire, makes the noise, and all that great stuff, even spawns the smoke particles I didn't even know appeared... But it doesn't render... What am I doing wrong?




package net.CJCutrone.LegendofZelda.entity.Entity;


import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.effect.EntityLightningBolt;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.world.World;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.entity.living.EnderTeleportEvent;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;


public class EntityLightning extends EntityThrowable


    public EntityLightning(World par1World)





    public EntityLightning(World par1World, EntityLivingBase par2EntityLivingBase)


        super(par1World, par2EntityLivingBase);




    public EntityLightning(World par1World, double par2, double par4, double par6)


        super(par1World, par2, par4, par6);




    protected void onImpact(MovingObjectPosition par1MovingObjectPosition)



        if (!this.worldObj.isRemote)


        double i = par1MovingObjectPosition.blockX;


            double j = par1MovingObjectPosition.blockY;


            double k = par1MovingObjectPosition.blockZ;


            worldObj.spawnEntityInWorld(new EntityLightningBolt(worldObj, i, j, k));







    public void setVelocity(double par1, double par3, double par5)


        this.motionX = par1;

        this.motionY = par3;

        this.motionZ = par5;


        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)


            float f = MathHelper.sqrt_double(par1 * par1 + par5 * par5);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)f) * 180.0D/ Math.PI);

            this.prevRotationPitch = this.rotationPitch;

            this.prevRotationYaw = this.rotationYaw;

            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);





    protected float getGravityVelocity()


        return 0.005F;


    public float getShadowSize()


        return 0.0F;







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