Jump to content

[1.20.4] Custom dimension copy of the overworld with extra custom biomes


Recommended Posts

Posted (edited)

I need help understanding if this is possible. As i understand it, modifying the actual overworld is harder and requires 3rd party plugins or using mixins to inject the new biomes, but im not looking for that.

I need to make a new dimension that is a copy of the overworld - but with some other custom biomes.

I've tried making a copy of the 30k biome list of the regular overworld with my own biomes patched after. It does make my biome spawn, but it does it high up in the air, far away from the actual terrain so no actual physical terrain is ever affected by it. I ignore if this is due to the parameters i give to the biomes and / or if there is an easier way to do it or if im doing it correctly or if its possible overall. I've tried using the overworld template and injecting the rest of biomes via terrablender, but didn't get anything neither. Any tips?

 

EDIT: I was thinking to make a customc lass extending whatever the game uses to generate biomes, but I still understand shit about the world generation code (Hell, i think i understand x10 times better the underlaying mathematical implementation at this point) I understand MultiNoiseBiomeSource and OverworldBiomeBuilder play a part in this (NoiseBasedChunkGenerator  and NoiseGenerationSettings too) but on my mother I im failing to understand what can i change to make it, if its even possible.

Edited by chxr
Posted

Now it gets stuck at "Preparing start region for dimension overworld" once i was able to generate a full customzied json. Any insights?

Posted

Ok so: Two things to note: It got stuck due to my dimension type. It was previously the same as the overworld dimension tpye but after changing it , it didn't freeze during spawn generation.

ALSO, APPARENTLY, the way I'm doing things, the game can't have two extremely-rich dimensions or it will make the new chunk generation be veeery VEEERY slow. I'm doing the dimension file genreation all in the data generation step now, so it's all good. Mostly. If anybody has any tips regarding how can i more efficently generate a biome-rich dimension, im all ears.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
    • Hello fellow Minecrafters! I recently returned to Minecraft and realized I needed a wiki that displays basic information easily and had great user navigation. That’s why I decided to build: MinecraftSearch — a site by a Minecraft fan, for Minecraft fans. Key Features So Far Straight-to-the-Point Info: No extra fluff; just the essentials on items, mobs, recipes, loot and more. Clean & Intuitive Layout: Easy navigation so you spend less time scrolling and more time playing. Optimized Search: Search for anything—items, mobs, blocks—and get results instantly. What I’m Thinking of Adding More data/information: Catch chances for fishing rod, traveling villager trades, biomes info and a lot more. The website is still under development and need a lot more data added. Community Contributions: Potential for user-uploaded tips for items/mobs/blocks in the future. Feature Requests Welcome: Your ideas could shape how the wiki evolves! You can see my roadmap at the About page https://minecraftsearch.com/about I’d love for you to check out MinecraftSearch and see if it helps you find the info you need faster. Feedback is crucial—I want to develop this further based on what the community needs most, so please let me know what you think. Thanks, and happy crafting!
    • Instructions on how to install newer Java can be found in the FAQ
    • That's just plain wrong... newer versions are much better optimised and start a lot faster than 1.8.9, both Forge and Minecraft itself. Comparing Fabric 1.21 with Forge 1.8 is like comparing apples and oranges... one's brand new and the other's over a decade old.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.