my modpack has a problem crashes (memory leak) Astral Sorcery
-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
By AndroPupsi · Posted
Hello, new coder and first time posting, sorry if I get stuff wrong Been having a really difficult time trying to figure out this potion effect. I want to give a potion effect that denies the wither effect on the player. I've looked over a lot of different tutorials, and through some other mods and made something that sort of works but it was based on applyEffectTick and the players would still take a tick of damage before the potion effect kicked in. When looking up other ways to do this I saw there was like the PotionEvent but whenever I try to use it, I get errors of how it cannot be defined. This is my code right now that doesn't work package io.github.AndroPups.tsmp_models.effect; import net.minecraft.world.effect.MobEffect; import net.minecraft.world.effect.MobEffectCategory; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.LivingEntity; public class NoWitherEffect extends MobEffect { public NoWitherEffect(MobEffectCategory mobEffectCategory, int color) { super(mobEffectCategory.BENEFICIAL, color); } public static void onPotionAdded(PotionEvent.PotionAddedEvent event) { LivingEntity entity = event.getEntityLiving(); MobEffect potionEffect = event.getPotionEffect().getEffect(); if (potionEffect == MobEffects.WITHER); { entity.removeEffect(MobEffects.WITHER); } } @Override public boolean isDurationEffectTick(int duration, int amplifier) { return true; } } And this code works but occasionally still applies damage because of ticking effect. package io.github.AndroPups.tsmp_models.effect; import net.minecraft.world.effect.MobEffect; import net.minecraft.world.effect.MobEffectCategory; import net.minecraft.world.effect.MobEffects; import net.minecraft.world.entity.LivingEntity; public class NoWitherEffect extends MobEffect { public NoWitherEffect(MobEffectCategory mobEffectCategory, int color) { super(mobEffectCategory.BENEFICIAL, color); } @Override public void applyEffectTick(LivingEntity pLivingEntity, int pAmplifier) { if (!pLivingEntity.level().isClientSide()) { if (pLivingEntity.hasEffect(MobEffects.WITHER)); { pLivingEntity.getEffect(MobEffects.WITHER); } } } @Override public boolean isDurationEffectTick(int duration, int amplifier) { return true; } } I've tried to see if PotionEvent was removed from recent Forge updates but can't really find any information on it. Any information at all would be helpful! Thanks! -
By toadie-odie · Posted
Right after "private final Item item;" you will need "private final float chance;" Then you will need to add that variable to your constructor the same way you did for Item. It should work after that. -
I am playing on Mac, tried to install a mod to the Forge mod folder, restarted Minecraft to activate it and now the game is crashing on launch with error code 1. Because I'm on Mac, I can't remotely access the mods folder without having to get into the Minecraft title screen to click the mods tab. Is there any way I can extract the file remotely, or is there a way to uninstall Forge so I can reinstall it with no mods?
-
By toadie-odie · Posted
I don't know how I missed it, but I did. The access transformer file had a capital T in it. Fixed that and the problem has been solved. I feel really stupid, but thank you for asking about that, because it had me rechecking until I finally saw it. I'm marking this solved. -
Duplicate of the following topic:
-
-
Topics
-
Who's Online (See full list)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.