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Posted
public class HUD {

    public Minecraft mc = Minecraft.getMinecraft();

    public static class ModuleComparator implements Comparator<Module>{
        @Override
        public int compare(Module o1, Module o2) {

            if (Minecraft.getMinecraft().fontRendererObj.getStringWidth(o1.name) > Minecraft.getMinecraft().fontRendererObj.getStringWidth(o2.name)){
                return -1;
            }
            if (Minecraft.getMinecraft().fontRendererObj.getStringWidth(o1.name) < Minecraft.getMinecraft().fontRendererObj.getStringWidth(o2.name)){
                return 1;
            }

            return 0;
        }
    }

    public void draw(){

        ScaledResolution sr = new ScaledResolution(mc);
        FontRenderer fr = mc.fontRendererObj;

        Collections.sort(Client.modules, new ModuleComparator());

        GlStateManager.pushMatrix();
        GlStateManager.translate(4,4,0);
        GlStateManager.scale(1.5,1.5,1);
        GlStateManager.translate(-4, -4, 0);
        fr.drawString("Skyline", 10, 10, -1);
        GlStateManager.popMatrix();

        int count = 0;

        for (Module m : Client.modules){
            if (!m.toggled || m.name.equals("TabGUI"))
                continue;

            int offset = count* (fr.FONT_HEIGHT + 6);


            GL11.glTranslated(0.0f, 0.0f, -1.0f);
            Gui.drawRect(sr.getScaledWidth() - fr.getStringWidth(m.name) - 10, offset, sr.getScaledWidth() - fr.getStringWidth(m.name) - 8, 6 + fr.FONT_HEIGHT + offset, -1);
            Gui.drawRect(sr.getScaledWidth() - fr.getStringWidth(m.name) - 8, offset, sr.getScaledWidth(), 6 + fr.FONT_HEIGHT + offset, 0x90000000);
            fr.drawString(m.name, sr.getScaledWidth() - fr.getStringWidth(m.name) - 4, offset + 4, -1);

            count++;
        }

        Client.onEvent(new EventRenderGUI());
    }

}

I have just recently stumbled upon this Problem, where the HudRenderer renders the wrong section of the textures and therefore completely destroys the Minecraft Armour and Hunger Bar. I am currently thinking if it is an issue with the DrawRect changing something it shouldn't. But I couldn't find anything about it. (To keep things Clean, the function is Called from another file)

public class RenderGUIHandler {

    @SubscribeEvent
    public void renderGUI(RenderGameOverlayEvent.Post event){
        Client.hud.draw();
    }

}

Any help would be greatly appreciated :) 

Edited by Jocore
Solved the Problem

  • Author

[SOLVED] 

public class RenderGUIHandler {

    @SubscribeEvent
    public void renderGUI(RenderGameOverlayEvent.Text event){
        Client.hud.draw();
    }

}

As I was playing around a little with the code, i found out about an option to change The RenderGameOverlayEvent.Post to RenderGameOverlayEvent.Text

  • Jocore changed the title to [SOLVED] [1.8.9] DrawRect messes up the GUI (Hunger Bar and Armour)

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