Skip to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Need help making an item enchantable

Featured Replies

So I'm using a mod that adds a "god sword" into the game. This sword is unfortunately not enchantable so I'm looking to change it. The only code that seems related is in the weapon's .class file which is here: 

 
  public int getItemEnchantability() {
    return this.tier.m_6601_();
  }

 

The entire file is below:

package blackwolf00.elementalswords.common;

import blackwolf00.elementalswords.config.ConfigEffects;
import com.google.common.collect.ImmutableMultimap;
import com.google.common.collect.Multimap;
import com.mojang.blaze3d.platform.InputConstants;
import java.util.List;
import net.minecraft.ChatFormatting;
import net.minecraft.client.Minecraft;
import net.minecraft.core.BlockPos;
import net.minecraft.network.chat.Component;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.ai.attributes.Attribute;
import net.minecraft.world.entity.ai.attributes.AttributeModifier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Tier;
import net.minecraft.world.item.TieredItem;
import net.minecraft.world.item.TooltipFlag;
import net.minecraft.world.item.Vanishable;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.ToolAction;
import net.minecraftforge.common.ToolActions;

public class FusionSword extends TieredItem implements Vanishable {
  private final float totalDamage;
  
  private final Tier tier;
  
  private final Multimap<Attribute, AttributeModifier> defaultModifiers;
  
  public FusionSword(Tier tierIn, int damage, float speed, Item.Properties builderIn) {
    super(tierIn, builderIn);
    this.tier = tierIn;
    this.totalDamage = damage + this.tier.m_6631_();
    ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder();
    builder.put(Attributes.f_22281_, new AttributeModifier(f_41374_, "Weapon modifier", this.totalDamage, AttributeModifier.Operation.ADDITION));
    builder.put(Attributes.f_22283_, new AttributeModifier(f_41375_, "Weapon modifier", speed, AttributeModifier.Operation.ADDITION));
    this.defaultModifiers = (Multimap<Attribute, AttributeModifier>)builder.build();
  }
  
  public int getItemEnchantability() {
    return this.tier.m_6601_();
  }
  
  public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
    return (this.tier.m_6282_().test(repair) || isRepairable(toRepair));
  }
  
  public float getAttackDamage() {
    return this.totalDamage;
  }
  
  public boolean m_6777_(BlockState state, Level level, BlockPos pos, Player player) {
    return !player.m_7500_();
  }
  
  public float m_8102_(ItemStack stack, BlockState state) {
    return 1.0F;
  }
  
  public boolean m_7579_(ItemStack stack, LivingEntity target, LivingEntity attacker) {
    stack.m_41622_(1, attacker, entity -> entity.m_21166_(EquipmentSlot.MAINHAND));
    return true;
  }
  
  public boolean m_6813_(ItemStack stack, Level level, BlockState state, BlockPos pos, LivingEntity entityLiving) {
    if (state.m_60800_((BlockGetter)level, pos) != 0.0F)
      stack.m_41622_(2, entityLiving, entity -> entity.m_21166_(EquipmentSlot.MAINHAND)); 
    return true;
  }
  
  public boolean m_8096_(BlockState blockIn) {
    return blockIn.m_60713_(Blocks.f_50033_);
  }
  
  public boolean m_5812_(ItemStack item) {
    return true;
  }
  
  public Multimap<Attribute, AttributeModifier> m_7167_(EquipmentSlot equipmentSlot) {
    return (equipmentSlot == EquipmentSlot.MAINHAND) ? this.defaultModifiers : super.m_7167_(equipmentSlot);
  }
  
  public boolean onLeftClickEntity(ItemStack stack, Player player, Entity entity) {
    return super.onLeftClickEntity(stack, player, entity);
  }
  
  @OnlyIn(Dist.CLIENT)
  public void m_7373_(ItemStack stack, Level level, List<Component> tooltip, TooltipFlag flag) {
    super.m_7373_(stack, level, tooltip, flag);
    if (InputConstants.m_84830_(Minecraft.m_91087_().m_91268_().m_85439_(), 340)) {
      tooltip.add(Component.m_237115_("tooltip.fusion_sword").m_130940_(ChatFormatting.GRAY));
    } else {
      tooltip.add(Component.m_237115_("tooltip.hold_shift").m_130940_(ChatFormatting.GRAY));
    } 
  }
  
  public InteractionResultHolder<ItemStack> m_7203_(Level level, Player playerIn, InteractionHand handIn) {
    if (((Boolean)ConfigEffects.JUMP_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19603_, 10000, ((Integer)ConfigEffects.JUMP_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.MOVEMENT_SPEED_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19596_, 10000, ((Integer)ConfigEffects.MOVEMENT_SPEED_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.SLOW_FALLING_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19591_, 10000, ((Integer)ConfigEffects.SLOW_FALLING_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.ABSORPTION_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19617_, 10000, ((Integer)ConfigEffects.ABSORPTION_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.DAMAGE_RESISTANCE_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19606_, 10000, ((Integer)ConfigEffects.DAMAGE_RESISTANCE_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.DAMAGE_BOOST_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19600_, 10000, ((Integer)ConfigEffects.DAMAGE_BOOST_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.CONDUIT_POWER_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19592_, 10000, ((Integer)ConfigEffects.CONDUIT_POWER_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.DOLPHINS_GRACE_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19593_, 10000, ((Integer)ConfigEffects.DOLPHINS_GRACE_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.WATER_BREATHING_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19608_, 10000, ((Integer)ConfigEffects.WATER_BREATHING_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.FIRE_RESISTANCE_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19607_, 10000, ((Integer)ConfigEffects.FIRE_RESISTANCE_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.HEALTH_BOOST_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19616_, 10000, ((Integer)ConfigEffects.HEALTH_BOOST_F_LEVEL.get()).intValue() - 1)); 
    if (((Boolean)ConfigEffects.REGENERATION_F.get()).booleanValue())
      playerIn.m_7292_(new MobEffectInstance(MobEffects.f_19605_, 10000, ((Integer)ConfigEffects.REGENERATION_F_LEVEL.get()).intValue() - 1)); 
    return InteractionResultHolder.m_19098_(playerIn.m_21120_(handIn));
  }
  
  public boolean canPerformAction(ItemStack stack, ToolAction toolAction) {
    return ToolActions.DEFAULT_SWORD_ACTIONS.contains(toolAction);
  }
}

How do I make this thing enchantable?

 

It is difficult to modify compiled code unless you already have a lot of experience with it. You should look for the source code, such as on a github repo, as this will be easier to read and understand (it may have code comments, won't be obfuscated names, and won't have decompilation artifacts)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.