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2024-08-03 17:15:38,716 main WARN Advanced terminal features are not available in this environment [17:15:38] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.2.42, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge] [17:15:38] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 8.1.3+8.1.3+main-8.1.x.c94d18ec starting: java version 16.0.2 by Oracle Corporation Exception in thread "main" java.lang.IllegalAccessError: class cpw.mods.modlauncher.SecureJarHandler (in unnamed module @0x5e4c8041) cannot access class sun.security.util.ManifestEntryVerifier (in module java.base) because module java.base does not export sun.security.util to unnamed module @0x5e4c8041 at cpw.mods.modlauncher.SecureJarHandler.lambda$static$1(SecureJarHandler.java:45) at cpw.mods.modlauncher.api.LamdbaExceptionUtils.uncheck(LamdbaExceptionUtils.java:95) at cpw.mods.modlauncher.SecureJarHandler.<clinit>(SecureJarHandler.java:45) at cpw.mods.modlauncher.Launcher.lambda$new$6(Launcher.java:55) at java.base/java.util.concurrent.ConcurrentHashMap.computeIfAbsent(ConcurrentHashMap.java:1708) at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:52) at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:47) at cpw.mods.modlauncher.Environment.computePropertyIfAbsent(Environment.java:62) at cpw.mods.modlauncher.Launcher.<init>(Launcher.java:55) at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:49) at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:46) at net.minecraftforge.server.ServerMain.main(ServerMain.java:43) Press any key to continue . . .
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By RIchieTheGuy · Posted
Not much to say. I'll leave the logs here, debug and latest, respectively. https://gist.github.com/Juaum12412/c0747291cff41f7ff8847e124312a51b https://gist.github.com/Juaum12412/c2f1b8c05daed46c3fa110d571ea377c -
Block class: public class Conveyor extends Block { public static final VoxelShape SHAPE = Block.box(0.0D,0.0D,0.0D,16.0D,6.0D,16.0D); public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING; public Conveyor(Properties properties) { super(properties); } public BlockState getStateForPlacement(BlockItemUseContext pContext) { return this.defaultBlockState().setValue(FACING, Direction.NORTH); } }
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By Jonas Handtke · Posted
I want to ask if the AI Tasks you create for a Custom Entity the priority is important? For example if you want to make a Entity constantly attack the player the priority is the key, right?
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