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Posted

Hello !

I'm trying to make an Item ( a "gun" wich uses it's own durability to contain the ammo). The problem is that I don't want it to be destroyed once it's empty ( Durability 0 )

 

How can I stop it from breaking ?

 

I tried this in my item :

 

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,
		EntityPlayer par3EntityPlayer) {

	if(par1ItemStack.getItemDamage() > 0){ 
		if(!par2World.isRemote){
			//random code
		}
	}

	return par1ItemStack;
}

 

But it just don't do the code specified

  • Author

Like an int currentAmmo, and another int maxAmmo ?

 

If yes, I tried that, but it causes a strange bug : When one item has 0 ammo, all others instances of this item have 0 too :(

Look at how mojang does it. I haven't tried it myself in a long time ( I am about to have to) but, it shouldn't be too hard.

Look at how mojang does it. I haven't tried it myself in a long time ( I am about to have to) but, it shouldn't be too hard.

 

That's exactly what i said trying to create a new furnace; it was WAY harder than i though.

Its very easy just use NBT. And then you save to amo in it.

Than you only looking is more than 0 amo there than shoot and make it 1 smaller^^"

i made portable Engines (BuildCraft) with this system.

 

i hope it helps

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