Jump to content

Class Not Found Exception when I try to run my compiled mod


hexaguin

Recommended Posts

After spending a little while making my first Forge mod, I decided to test it out alongside other mods. I ran recompile.sh, followed by reobfuscate_srg.sh. I then put the advancedKinetics folder (advancedKinetics is the name of my mod) from reobf into a zip, as well as my assets. The mod zip can be found in the attachments. I added the zip to an FTB instance (Horizons), which crashed on launch. I then decided to add it to a fresh Forge instance, which still gave me the same type of crash. The log from that crash can be found here.

Link to comment
Share on other sites

Check the zip file's construction.  Make sure that it has the correct folder structure; the most common reason for this crash is that your mod wasn't zipped correctly.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Here is the zip. It's structured like so:

 

advancedKinetics.zip

  advancedKinetics

      blahblah.class

  assets

      advancedkinetics

        textures

            blocks

                blahblah.png

            items

       

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, im kind of a newbie on creating mods, and i been trying to make simples mods so far, Right now, i'm creating a mod which detect an specific type of mob and kill it if reach a certain number, by far the mod is detecting the mob and counting them but at the time it reach the limit number, it don't do anything. The Game don't tweak, don't crash, just i't don't run the method i call, which is kill().   public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { final var TotalCows = pLevel.getNearbyEntities(Cow.class, TargetingConditions.forNonCombat(), pPlayer, pPlayer.getBoundingBox().inflate(5)); if(pLevel.isClientSide){ if(pPlayer.getItemInHand(InteractionHand.MAIN_HAND).getItem() == this.asItem()){ if(!TotalCows.isEmpty()){ if(TotalCows.get(0).isAlive()){ TotalCows.get(0).kill(); } }else{ pPlayer.sendSystemMessage(Component.literal("No hay vacas")); } } } The sendSystemMessage is get triggered, and when i change the method .kill() by any other like send a message it got called, can i get some tips, and a clue of what i'm missing
    • UPD: I DID IT   @Override public void applyEffectTick(LivingEntity livingEntity, int pAmplifier) { Level level = livingEntity.level(); if (!level.isClientSide()) { Holder<DamageType> entropyHolder = level .registryAccess() .registryOrThrow(Registries.DAMAGE_TYPE) .getHolderOrThrow(GTDamageTypes.ENTROPY_KEY); livingEntity.hurt(new DamageSource(entropyHolder), 1); } super.applyEffectTick(livingEntity, pAmplifier); }  
    • So I came to this public class ModDamageTypes{ public static void bootstrap(BootstapContext<DamageType> context) { context.register(GTDamageTypes.ENTROPY_KEY, new DamageType(GrimTales.MOD_ID + "_entropy", 0.1f)); } } public class GTDamageTypes implements DamageTypes { public static final ResourceKey<DamageType> ENTROPY_KEY = register("entropy"); private static ResourceKey<DamageType> register(String name) { return ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation(GrimTales.MOD_ID, name)); } } public class ModWorldGenProvider extends DatapackBuiltinEntriesProvider { public static final RegistrySetBuilder BUILDER = new RegistrySetBuilder() .add(Registries.DAMAGE_TYPE, ModDamageTypes::bootstrap); public ModWorldGenProvider(PackOutput output, CompletableFuture<HolderLookup.Provider> registries) { super(output, registries, BUILDER, Set.of(GrimTales.MOD_ID)); } But! I still have an issue that, I cannot just use Holder.direct, due to it will create error that "Required type:  Holder<DamageType>  Provided : Holder<ResourceKey<DamageType>>" And I still have no clue how to fix it
    • Yea, unless someone else sees this and has a solution in the next 4 or 5 hours, I’m just gonna reinstall the modpack. Thanks for trying to help me out.
    • Sadly, no it didn't work, although the window for minecraft startup stayed longer. do you have anymore recommendations?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.