Jump to content

Crashing on trying to enter Singleplayer Menu


Recommended Posts

Been trying to put a modpack together to play on my own on stream, and I've hit a crash I can't seem to figure out. Normally I can find the mod causing the issue on my own, but I need some help this time. The crash happens when I click Singleplayer, before I'm able to actually load into the SP menu.

Crash report: https://pastebin.com/KzjUZ8BY

Latest log: I tried to use Pastebin, but the latest.log apparently exceeds their paste data limit or whatever, so I can't provide it 😞 if there's an alternative I can use, I'll provide it ASAP!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Block class: public class Conveyor extends Block { public static final VoxelShape SHAPE = Block.box(0.0D,0.0D,0.0D,16.0D,6.0D,16.0D); public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING; public Conveyor(Properties properties) { super(properties); } public BlockState getStateForPlacement(BlockItemUseContext pContext) { return this.defaultBlockState().setValue(FACING, Direction.NORTH); } }  
    • I want to ask if the AI Tasks you create for a Custom Entity the priority is important? For example if you want to make a Entity constantly attack the player the priority is the key, right?
    • [03ago.2024 02:07:24.882] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, Aleejo23, --version, 1.20.1-forge-47.3.0, --gameDir, C:\Users\alejo\AppData\Roaming\.minecraft, --assetsDir, C:\Users\alejo\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, 5d84c13985c3426e85bba78168c6b238, --accessToken, ????????, --clientId, M2VhZjI0NmYtYTk0NC00ZWVkLTk3OTgtY2ZmNzA1NjRhMDQ4, --xuid, 2535469533799154, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\alejo\AppData\Roaming\.minecraft\quickPlay\java\1722661641164.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.0, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [03ago.2024 02:07:24.888] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 10 arch amd64 version 10.0 [03ago.2024 02:07:24.922] [main/DEBUG] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Found launch services [fmlclientdev,forgeclient,minecraft,forgegametestserverdev,fmlserveruserdev,fmlclient,fmldatauserdev,forgeserverdev,forgeserveruserdev,forgeclientdev,forgeclientuserdev,forgeserver,forgedatadev,fmlserver,fmlclientuserdev,fmlserverdev,forgedatauserdev,testharness,forgegametestserveruserdev] [03ago.2024 02:07:24.941] [main/DEBUG] [cpw.mods.modlauncher.NameMappingServiceHandler/MODLAUNCHER]: Found naming services : [srgtomcp] [03ago.2024 02:07:24.963] [main/DEBUG] [cpw.mods.modlauncher.LaunchPluginHandler/MODLAUNCHER]: Found launch plugins: [mixin,eventbus,slf4jfixer,object_holder_definalize,runtime_enum_extender,capability_token_subclass,accesstransformer,runtimedistcleaner] [03ago.2024 02:07:24.976] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Discovering transformation services [03ago.2024 02:07:24.986] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path GAMEDIR is C:\Users\alejo\AppData\Roaming\.minecraft [03ago.2024 02:07:24.987] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path MODSDIR is C:\Users\alejo\AppData\Roaming\.minecraft\mods [03ago.2024 02:07:24.988] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path CONFIGDIR is C:\Users\alejo\AppData\Roaming\.minecraft\config [03ago.2024 02:07:24.988] [main/DEBUG] [net.minecraftforge.fml.loading.FMLPaths/CORE]: Path FMLCONFIG is C:\Users\alejo\AppData\Roaming\.minecraft\config\fml.toml [03ago.2024 02:07:25.041] [main/WARN] [net.minecraftforge.fml.loading.FMLConfig/CORE]: Configuration file C:\Users\alejo\AppData\Roaming\.minecraft\config\fml.toml is not correct. Correcting [03ago.2024 02:07:25.043] [main/INFO] [net.minecraftforge.fml.loading.FMLConfig/CORE]: Incorrect key [earlyWindowSkipGLVersions] was corrected from null to [] [03ago.2024 02:07:25.044] [main/INFO] [net.minecraftforge.fml.loading.FMLConfig/CORE]: Incorrect key [earlyWindowSquir] was corrected from null to false [03ago.2024 02:07:25.044] [main/INFO] [net.minecraftforge.fml.loading.FMLConfig/CORE]: Incorrect key [earlyWindowShowCPU] was corrected from null to false [03ago.2024 02:07:25.055] [main/DEBUG] [cpw.mods.modlauncher.TransformationServicesHandler/MODLAUNCHER]: Found additional transformation services from discovery services:  [03ago.2024 02:07:25.066] [main/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow [03ago.2024 02:07:25.401] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6
    • I just tried to add some mods and restart my minecraft server. Since doing so, the modpack gets stuck at verifying updates/verifying forge. Example: Forge Version Check/INFO [ne.mi.fm.VersionChecker/]: [packetfixer] Found status: UP_TO_DATE Current: 1.4.2 Target: null Added my log, any help would be appreciated! https://paste.shockbyte.com/ugijimemizuwuzoteney
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.