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Posted

My client side needs to periodically report which block each player is currently selecting, and which direction he's facing. In 1.6.4 I used a network mod channel. Now I am contemplating sending a packet through a netty channel.

 

I did the the time server tutorial, so I get the basics of netty now. What I'm wondering is how to discover the address of the server the game is connected to.

Posted

Im still learning netty as well, cpw seems to have a grasp on it. And he's written a nice layer on top of the MC protocol that'll let you pass custom information back and forth using standard netty procedures.

https://github.com/MinecraftForge/MinecraftForge/blob/95c12b6c20a456de7c24707388d4cb9cedc1cc44/src/main/java/net/minecraftforge/common/network/ForgeNetworkHandler.java

It would be nice if someone wrote a comprehensive tutorial on the net system cuz god knows I suck at tutorials.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Im still learning netty as well, cpw seems to have a grasp on it. And he's written a nice layer on top of the MC protocol that'll let you pass custom information back and forth using standard netty procedures.

https://github.com/MinecraftForge/MinecraftForge/blob/95c12b6c20a456de7c24707388d4cb9cedc1cc44/src/main/java/net/minecraftforge/common/network/ForgeNetworkHandler.java

It would be nice if someone wrote a comprehensive tutorial on the net system cuz god knows I suck at tutorials.

 

See my reply here:

 

http://www.minecraftforge.net/forum/index.php/topic,15403.msg78805.html#msg78805

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