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Do you mean so a user can load your mod, close Minecraft and change ID's of blocks/items that you allow them to? If this is what you mean then yes. If not then could you explain more please? :)

Posted

too quote forge's gitHub

Mods can use this system to store all their IDs in one, per-world file, change IDs at runtime when switching worlds, transparently copy IDs from servers to clients, and auto-assign IDs (also per-world).

Mods do need to be modified to use the new system; old mods should be unaffected but their IDs will have to be manually managed as before.

Currently works on item and block IDs.

from what i'm reading it will read a file from the world file when loading the world and change the block ids based on that file.

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