Posted May 13, 201213 yr I was on git hub trying to see if i could submit a request for a hook and found this https://github.com/MinecraftForge/MinecraftForge/pull/27 from what i read this looks a lot like an answer too this http://minecraftforge.net/forum/index.php/topic,8.0.html which if it is how is it used in place of the current BlockID system. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
May 13, 201213 yr Do you mean so a user can load your mod, close Minecraft and change ID's of blocks/items that you allow them to? If this is what you mean then yes. If not then could you explain more please?
May 13, 201213 yr Author too quote forge's gitHub Mods can use this system to store all their IDs in one, per-world file, change IDs at runtime when switching worlds, transparently copy IDs from servers to clients, and auto-assign IDs (also per-world). Mods do need to be modified to use the new system; old mods should be unaffected but their IDs will have to be manually managed as before. Currently works on item and block IDs. from what i'm reading it will read a file from the world file when loading the world and change the block ids based on that file. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
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