Jump to content

Make player sit down !


Yuri6037

Recommended Posts

In the past, at the time of Minecraft 1.2.5, i made a player animation of sitting like Minefield server had done, but I can't find any way of doing that in forge 1.6.4 !

 

The class I had changed to the 1.2.5 are :

On client : EntityPlayer, EntityOtherPlayerMP, RenderPlayer, ModelPlayer, EntityClientPlayerMP, Minecraft, GameSettings

On craft bukkit 1.2.5 server : EntityPlayer, NetServerHandler

 

Now on 1.6.4, many classes have disappeared, like EntityOtherPlayerMP ; Minecraft, and rendering classes have all changed, same as Tesselator. In plus when I was adding StoneLine Roleplay Engine 2.0 rendering, I did not understand anything on Tesselator and I simply used GL11.glVertex3f and GL11.glColor4f.

So if you have any way to start making the player siting again like in StoneLine, it would be nice ! Prove : when it was StoneLine first multiplayer test of sit system all says WTF ?! Is my player sitting on the ground ?! I really need that to work again !

Link to comment
Share on other sites

I don't want to edit base classes too, but how i can know when players next to the sitting player need to render the sitting player as sitting !

 

I completely don't know how i can make the server send to others that the player is sitting ! The problem is not to make the render ! The real problem is to know when i the render need to be used and on what player it need to be called ! Not to create the rendering method (I already touched OpenGL in c++ so rendering is realy not a problem) !

 

 

Yuri6037

Link to comment
Share on other sites

Thanks !

 

The code you gived me to send packet to all players is super !

 

One last question, i know what is IExtendedEntityProperties, because i already a class called EntityExtendedPlayer (because of StoneLine Extended Inventory), for the packet system, i think the StoneLine Packet Injector is ready for that (it can inject data into Minecraft protocol and pass data to server ; server can also inject data into the protocol and passes them to clients, but where i send the packet (from client to server or from server to clients ?)

 

Another question : how can i do to make the packet send at the correct moment ? Example how can i do if a player is spawning next to a sitting one ?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • we tried both versions and both cant run on her laptop for some reason idk what to do  
    • Okay so we tried both versions and both cant run on her pc for some reason!  
    • Well. Make sure you installed a correct jdk for your forge mdk version. Make sure your JAVA_HOME and %PATH% environment-variables are setup correctly. (If you're on windows)   I downloaded an example forge mdk for my version and extracted the contents to a folder I'm working in Using Eclipse, I opened Eclipse and imported an existing gradle Project (with its root directory in the folder directory which I previously extracted my contents to). Waited for Eclipse to do its thing After it having finished, I ran genEclipseRuns, setupDecompWorkspace and setupDevWorkspace (Gradle Tasks > your mod name here > forgegradle)    If it still didn't work (and you're using Eclipse) run cleanEclipse and, in a command prompt  Also If I recall correctly, someone, somewhere said that the way you setup your workspace changes depending on your Minecraft Version. I did this in 1.8.9.
    • https://mclo.gs/ZlRMU4G Still crash, help 
    • Hi, im having problem with error: Could not resolve dependency: net.minecraftforge:forge:1.20.1:userdev   im new in modding, but i tried everything, and it is still not working. all versions are correct etc.   build gradle: plugins {     id 'eclipse'     id 'idea'     id 'maven-publish'     id 'net.minecraftforge.gradle' version '[6.0,6.2)'     id 'org.parchmentmc.librarian.forgegradle' version '1.+' } version = mod_version group = mod_group_id base {     archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft {     // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md     // Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started     mappings channel: mapping_channel, version: mapping_version          copyIdeResources = true          runs {         // applies to all the run configs below         configureEach {             workingDirectory project.file('run')             property 'forge.logging.markers', 'REGISTRIES'             // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels             property 'forge.logging.console.level', 'debug'             mods {                 "${mod_id}" {                     source sourceSets.main                 }             }         }         client {             // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.             property 'forge.enabledGameTestNamespaces', mod_id         }         server {             property 'forge.enabledGameTestNamespaces', mod_id             args '--nogui'         }                  gameTestServer {             property 'forge.enabledGameTestNamespaces', mod_id         }         data {             workingDirectory project.file('run-data')                          args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')         }     } } // Include resources generated by data generators. sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { } dependencies {     minecraft "net.minecraftforge:forge:1.20.1" } tasks.named('processResources', ProcessResources).configure {     var replaceProperties = [             minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,             forge_version: forge_version, forge_version_range: forge_version_range,             loader_version_range: loader_version_range,             mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,             mod_authors: mod_authors, mod_description: mod_description,     ]     inputs.properties replaceProperties     filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {         expand replaceProperties + [project: project]     } } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure {     manifest {         attributes([                 'Specification-Title'     : mod_id,                 'Specification-Vendor'    : mod_authors,                 'Specification-Version'   : '1', // We are version 1 of ourselves                 'Implementation-Title'    : project.name,                 'Implementation-Version'  : project.jar.archiveVersion,                 'Implementation-Vendor'   : mod_authors,                 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")         ])     }     // This is the preferred method to reobfuscate your jar file     finalizedBy 'reobfJar' } publishing {     publications {         register('mavenJava', MavenPublication) {             artifact jar         }     }     repositories {         maven {             url "file://${project.projectDir}/mcmodsrepo"         }     } } tasks.withType(JavaCompile).configureEach {     options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation }       please help me out
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.