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Posted

I’m trying to figure out how to change EntityEvent.CanUpdate from True to False and vice versa through my own mod

  • Author

EntityEvent.CanUpdate Works when Minecraft determines that the entity cannot be updated in World#updateEntityWithOptionalForce(Entity, boolean).

Edited by Mlchaelio

I guess that maybe you could just return in Entity#tick before calling super.tick()

I don’t know wether that will help but yea.

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