Jump to content

Recommended Posts

Posted

Hello! I was trying to create a mob which has two different textures: "red" and "black". It should be chosen randomly when the mob spawns and then never change. I had to find some way to save data about the variant of the mob when player go out from the game. I thought that using read/addAdditionalSaveData can help, but nothing has changed, it still doesn't remember what color each mob had. Did I something wrong? Here are methods in MyEntity class, related to the problem:

private final static EntityDataAccessor<String> DATA_VARIANT_NAME = SynchedEntityData.defineId(MyEntity.class, EntityDataSerializers.STRING);

//Entity variant is set in constructor
public MyEntity(EntityType<? extends Animal> pEntityType, Level pLevel) {
    super(pEntityType, pLevel);
    setMyEntityVariant(RandomMyEntityVariant());
}

@Override
protected void defineSynchedData() {
    super.defineSynchedData();
    this.entityData.define(DATA_VARIANT_NAME, RandomMyEntityVariant().getSerializedName());
}

public static enum MyEntityVariant implements StringRepresentable{
    RED("red"),
    BLACK("black");

    private final String name;

    private MyEntityVariant(String name){
        this.name = name;
    }

    @Override
    public String getSerializedName() {
        return name;
    }

    public static MyEntityVariant byName(String pName) {
        if (Objects.equals(pName, "black")){
            return BLACK;
        }
        else return RED;
    }
}

private MyEntityVariant RandomMyEntityVariant(){
    switch (this.random.nextIntBetweenInclusive(1,2)){
        case 1:
            return MyEntityVariant.BLACK;
        default:
            return MyEntityVariant.RED;
    }
}

public MyEntityVariant getMyEntityVariant(){
    return MyEntityVariant.byName(this.entityData.get(DATA_VARIANT_NAME));
}

public void setMyEntityVariant(MyEntityVariant variant){
    this.entityData.set(DATA_VARIANT_NAME,variant.getSerializedName());
}

@Override
public void addAdditionalSaveData(CompoundTag pCompound) {
    super.addAdditionalSaveData(pCompound);
    pCompound.putString("MyEntityVariant",this.getVariant().getSerializedName());
}

@Override
public void readAdditionalSaveData(CompoundTag pCompound) {
    super.readAdditionalSaveData(pCompound);
    this.setMyEntityVariant(MyEntityVariant.byName(pCompound.getString("MyEntityVariant")));
}

Maybe, I should call SetMyEntityVariant somewhere in another place?

Posted

You could store your variant as a plain string, then implement IEntityAdditionalSpawnData, and write and read your string to the client there. Then just read and write your string inside read/addAdditionalSaveData

  • Like 1
Posted
9 hours ago, Xoroshio said:

You could store your variant as a plain string, then implement IEntityAdditionalSpawnData, and write and read your string to the client there. Then just read and write your string inside read/addAdditionalSaveData

Thank you! So I mustn't to use EntityData to store the variant? Also, when implementing IEntityAdditionalSpawnData I must override two additional methods (write/readSpawnData). Should I write and read my string in two places (write/readSpawnData and read/addAdditionalSaveData)?

Posted
55 minutes ago, Xoroshio said:

no you dont need EntityData, and yes, read and write your string in the read/writeSpawn data

Something still goes wrong. I've changed my code: added new field Variant, which also is set randomly in constructor. Here are my write/readSpawnData:

@Override
public void writeSpawnData(FriendlyByteBuf friendlyByteBuf) {
    System.out.print("WRITING");
    friendlyByteBuf.writeEnum(this.getVariant());
}

@Override
public void readSpawnData(FriendlyByteBuf friendlyByteBuf) {
    System.out.print("READING");
    friendlyByteBuf.readEnum(MyEntityType.class);
}

But in my log WRITING or READING never appears. So when these methods should be called?

Posted

I should be working, I’m not sure what’s going on. Have you registered the entity, and are you spawning it in the world?

Also, you need to do variant = friendlyByteBuff.readEnum(MyEntityType.class);

currently you are just reading the data and not doing anything with it, but that’s a minor problem compared to the methods not firing. The read and write spawn data methods are called automatically by the games client packet manager.

Posted (edited)

Ok here is some code that I think might do the job

 

public class MyEntity extends Animal {

// 0 : black

// 1 : red
private int colorId;

public MyEntity(EntityType<? extends Animal> pEntityType, Level pLevel) {

super(pEntityType, pLevel);

colourId = pLevel.random().nextInt(0,1);

}

@Override public void addAdditionalSaveData(CompoundTag pCompound) { super.addAdditionalSaveData(pCompound); pCompound.putInt("MyEntityVariant",colourId);

}

@Override public void readAdditionalSaveData(CompoundTag pCompound) { super.readAdditionalSaveData(pCompound);

colorId = pCompound.getInt(“MyEntityVarient”);

}

public Packet<ClientGamePacketListener> getAddEntityPacket() {
      return new ClientboundAddEntityPacket(this, colourId);
   }

   public void recreateFromPacket(ClientboundAddEntityPacket packet) {
      super.recreateFromPacket(packet);
      colorId = packet.getData();
   }

}

Edited by Xoroshio

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I am trying to make 2 recipes for a ruby. The first one is turning a block into a ruby and the other one is 9 nuggets into a ruby. But I keep on getting a error java.lang.IllegalStateException: Duplicate recipe rubymod:ruby   Any help would be great on how to fix it
    • Hello everyone, i'm new with programing Mods, and will need a lot of your help if possible,  Im trying to make a new GUI interface responsible to control the Droprate of game, it will control de loot drop and loot table for mobs and even blocks, but i try to make a simple Gui Screen, and wenever i try to use it, the game crash's with the error message in the subject, here is the code im using to:  IDE: IntelliJ Comunity - latest version Forge: 47.3.0 Minecraft version: 1.20.1 mapping_channel: parchment mapping_version=2023.09.03-1.20.1 Crash report link: https://pastebin.com/6dV8k1Fw   Code im using is:    package createchronical.droprateconfig; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.components.Button; import net.minecraft.client.gui.screens.Screen; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import java.util.HashMap; import java.util.Map; public class ConfigScreen extends Screen { private static final ResourceLocation BACKGROUND_TEXTURE = new ResourceLocation("droprateconfig", "textures/gui/config_background.png"); // Mapa de mobs e itens com seus respectivos drop rates private final Map<String, Integer> dropRates = new HashMap<>(); public ConfigScreen() { super(Component.literal("Configurações de Drop Rate")); // Inicializa com valores de drop rate padrão dropRates.put("Zombie", 10); // Exemplo de mob dropRates.put("Creeper", 5); // Exemplo de mob dropRates.put("Iron Ore", 50); // Exemplo de item dropRates.put("Diamond", 2); // Exemplo de item } @Override protected void init() { // Cria um botão para cada mob/item e adiciona na tela int yOffset = this.height / 2 - 100; // Posicionamento inicial for (Map.Entry<String, Integer> entry : dropRates.entrySet()) { String itemName = entry.getKey(); int dropRate = entry.getValue(); // Cria um botão para cada mob/item this.addRenderableWidget(Button.builder( Component.literal(itemName + ": " + dropRate + "%"), button -> onDropRateButtonPressed(itemName) ).bounds(this.width / 2 - 100, yOffset, 200, 20).build()); yOffset += 25; // Incrementa a posição Y para o próximo botão } // Adiciona o botão de "Salvar Configurações" this.addRenderableWidget(Button.builder(Component.literal("Salvar Configurações"), button -> onSavePressed()) .bounds(this.width / 2 - 100, yOffset, 200, 20) .build()); } private void onDropRateButtonPressed(String itemName) { // Lógica para alterar o drop rate do item/mob selecionado // Aqui, vamos apenas incrementar o valor como exemplo int currentRate = dropRates.get(itemName); dropRates.put(itemName, currentRate + 5); // Aumenta o drop rate em 5% } private void onSavePressed() { // Lógica para salvar as configurações (temporariamente apenas na memória) // Vamos apenas imprimir para verificar dropRates.forEach((item, rate) -> { System.out.println("Item: " + item + " | Novo Drop Rate: " + rate + "%"); }); // Fecha a tela após salvar Screen pGuiScreen = null; assert this.minecraft != null; this.minecraft.setScreen(pGuiScreen); } @Override public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float partialTicks) { this.renderBackground(guiGraphics); guiGraphics.blit(BACKGROUND_TEXTURE, this.width / 2 - 128, this.height / 2 - 128, 0, 0, 256, 256, 256, 256); super.render(guiGraphics, mouseX, mouseY, partialTicks); } }  
    • Also add the latest.log from /logs/
    • I was hoping I could get some help with this weird crash. I've hosted many servers before and never had this issue. Now and then the server crashed with "Exception ticking world". Everywhere I looked I rarely found any info on it (usually found ticking entity instead). Any advice I did get (mostly from the modpack owner's discord) was "We don't know and it's near impossible to find out what it is". Here is the crash report:   Description: Exception ticking world java.util.ConcurrentModificationException     at java.util.HashMap$HashIterator.nextNode(Unknown Source)     at java.util.HashMap$KeyIterator.next(Unknown Source)     at net.minecraft.entity.EntityTracker.sendLeashedEntitiesInChunk(EntityTracker.java:386)     at net.minecraft.server.management.PlayerChunkMapEntry.sendToPlayers(PlayerChunkMapEntry.java:162)     at net.minecraft.server.management.PlayerChunkMap.tick(SourceFile:165)     at net.minecraft.world.WorldServer.tick(WorldServer.java:227)     at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:756)     at net.minecraft.server.dedicated.DedicatedServer.updateTimeLightAndEntities(DedicatedServer.java:397)     at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668)     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)     at java.lang.Thread.run(Unknown Source)   If you want the full version, I can link a pastebin if needed. Modpack link: https://www.curseforge.com/minecraft/modpacks/multiblock-madness Some helpful information is that: It seems to only happen when I leave my void world to enter the overworld. Only happens 5-10% of the time. Only happens when leaving the void world, and only the void world. I know it's a slim chance someone could help, but it'd be greatly appreciated.
    • thanks a lot bro i knew i shouldve gone on the actual website instead of the discord
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.