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Posted

Hello,

Before I get to coding this: How hard/time-consuming would be adding ForgeSubscribe events that would play sound in "some" cases.

Where by "some" I mean swinging sword, hitting blocks with some item, hitting entity, falling, drowning, getting hit, etc.

And would that use reflection/ASM AT ALL?

(And yeah, that something simillar to MAtmos which is not an option).

 

Also need help here:

http://www.minecraftforge.net/forum/index.php/topic,15287.0.html

1.7.10 is no longer supported by forge, you are on your own.

  • Author

 

 

@ForgeSubscribe
public void swingSounds(PlayerInteractEvent event)
{
	EntityPlayer player = event.entityPlayer;
	World world = player.getEntityWorld();
	if(event.action == event.action.RIGHT_CLICK_AIR)
	{
		System.out.println("swingEventCalled");
		world.playSoundAtEntity(player, "random.orb", 1.0F, 1.0F);
	}
}

Console:

2014-01-11 12:13:46 [iNFO] [sTDOUT] swingEventCalled

So yes, event is working.

I belive I don't know how to use playSoundAtEntity or world etc. are incorrectly initialized :o

width=240 height=180http://d24w6bsrhbeh9d.cloudfront.net/photo/aVOxAo8_460sa.gif[/img]

 

 

 

Yes I am retarded, sounds work well when you hold item :)

 

1.7.10 is no longer supported by forge, you are on your own.

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