Posted January 9, 201411 yr Hi, guys. I want to implement an advanced system control areas. For example, there is a large area, which contains several small ones. If I'm the "owner" of a large area, I can edit a little, which are included in it. If I'm the "owner" of a small area, i can only edit it, but not much. Of course, I want to it works as quickly as possible. Possible to implement this using the forge? And if so, tell me what can help me. Thank you!
January 9, 201411 yr Vague post is vague. It would appear that you do not know how to program anything, let alone pull this off by yourself. I do not know what you mean by "edit a little." Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 9, 201411 yr Author Ah. My English is very bad. Start simple. I need to make a simple mod for private territories. What tools are there for this in forge?
January 9, 201411 yr Basically none. There are, however, existing permission system mods out there, although I think they're all Bukkit plugins. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 9, 201411 yr One of the easiest way's is to check when a block is broken... or container opened... or player moved... and if it is a certain chunk/coordinate region (depending on which way you want to do it)... If that chunk is in a list of owned chunks and the playuer attempting something in that area is not the owner, you cancel the event and send a message to the player stating that the area is claimed or similar. That's how I do it anyway The difference between stupidity and genius is that genius has its limits. - Albert Einstein
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