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Failed to open gui for custom block menu.


Leevey

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I am creating a mod that adds new armor sets and changes how armor sets are crafted. When the player interacts with the block it fails to open the gui, but I get no error or stacktrace. All of my registration classes are being called correctly. LightArmorBenchScreen's constructor, render, and renderbg methods are not being called at all.

Here is the code:

package net.leeveygames.celestial.blocks.custom;

import net.leeveygames.celestial.Celestial;
import net.leeveygames.celestial.blocks.entity.CelestialBlockEntities;
import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.BaseEntityBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraftforge.network.NetworkHooks;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;

public class LightArmorBenchBlock extends BaseEntityBlock {
	public static final VoxelShape SHAPE = Block.box(0, 0, 0, 16, 12, 16);

	public LightArmorBenchBlock(Properties pProperties) {
		super(pProperties);
	}

	@Override
	public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) {
		return SHAPE;
	}

	@Override
	public RenderShape getRenderShape(BlockState pState) {
		return RenderShape.MODEL;
	}

	@Override
	public void onRemove(BlockState pState, Level pLevel, BlockPos pPos, BlockState pNewState, boolean pIsMoving) {
		if (pState.getBlock() != pNewState.getBlock()) {
			BlockEntity blockEntity = pLevel.getBlockEntity(pPos);
			if (blockEntity instanceof LightArmorBenchBlockEntity) {
				((LightArmorBenchBlockEntity) blockEntity).drops();
			}
		}

		super.onRemove(pState, pLevel, pPos, pNewState, pIsMoving);
	}

	@NotNull
	@Override
	public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) {
		if(pLevel.isClientSide())
			return InteractionResult.SUCCESS;

		BlockEntity be = pLevel.getBlockEntity(pPos);

		if (be instanceof LightArmorBenchBlockEntity blockEntity) {

			ServerPlayer player = (ServerPlayer)pPlayer;

			Celestial.LOGGER.info("Opening Screen.");

			NetworkHooks.openScreen(player, blockEntity, pPos);

		}

		return InteractionResult.CONSUME;
	}

	@Nullable
	@Override
	public BlockEntity newBlockEntity(BlockPos pPos, BlockState pState) {
		return new LightArmorBenchBlockEntity(pPos, pState);
	}

	@Nullable
	@Override
	public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level pLevel, BlockState pState, BlockEntityType<T> pBlockEntityType) {
		if(pLevel.isClientSide()) {
			return null;
		}

		return createTickerHelper(pBlockEntityType, CelestialBlockEntities.LIGHT_ARMOR_BENCH_BLOCK_ENTITY.get(),
				(pLevel1, pPos, pState1, pBlockEntity) -> pBlockEntity.tick(pLevel1, pPos, pState1));
	}
}

 

package net.leeveygames.celestial.screen;

import net.leeveygames.celestial.Celestial;
import net.leeveygames.celestial.blocks.CelestialBlocks;
import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.*;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.items.SlotItemHandler;

public class LightArmorBenchMenu extends AbstractContainerMenu {
    public final LightArmorBenchBlockEntity blockEntity;
    private final Level level;

    public LightArmorBenchMenu(int pContainerId, Inventory inv, FriendlyByteBuf extraData) {
        this(pContainerId, inv, inv.player.level().getBlockEntity(extraData.readBlockPos()));
        Celestial.LOGGER.info("Creating Light Armor Bench Menu. Client");
    }

    public LightArmorBenchMenu(int pContainerId, Inventory inv, BlockEntity entity) {
        super(CelestialMenuTypes.LIGHT_ARMOR_BENCH_MENU.get(), pContainerId);
        Celestial.LOGGER.info("Creating Light Armor Bench Menu. Server");
        checkContainerSize(inv, 2);
        blockEntity = ((LightArmorBenchBlockEntity) entity);
        this.level = inv.player.level();

        addPlayerInventory(inv);
        addPlayerHotbar(inv);
        createLightArmorBenchSlots(blockEntity);
    }

    private void createLightArmorBenchSlots(LightArmorBenchBlockEntity blockEntity) {
        Celestial.LOGGER.info("Creating Light Armor Bench Slots.");
        this.blockEntity.getCapability(ForgeCapabilities.ITEM_HANDLER).ifPresent(iItemHandler -> {
            this.addSlot(new SlotItemHandler(iItemHandler, 0, 11, 15));
            this.addSlot(new SlotItemHandler(iItemHandler, 1, 82, 33));
            this.addSlot(new SlotItemHandler(iItemHandler, 2, 133, 33));
        });
    }

    // CREDIT GOES TO: diesieben07 | https://github.com/diesieben07/SevenCommons
    // must assign a slot number to each of the slots used by the GUI.
    // For this container, we can see both the tile inventory's slots as well as the player inventory slots and the hotbar.
    // Each time we add a Slot to the container, it automatically increases the slotIndex, which means
    //  0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 8)
    //  9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35)
    //  36 - 44 = TileInventory slots, which map to our TileEntity slot numbers 0 - 8)
    private static final int HOTBAR_SLOT_COUNT = 9;
    private static final int PLAYER_INVENTORY_ROW_COUNT = 3;
    private static final int PLAYER_INVENTORY_COLUMN_COUNT = 9;
    private static final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT;
    private static final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT;
    private static final int VANILLA_FIRST_SLOT_INDEX = 0;
    private static final int TE_INVENTORY_FIRST_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT;

    // THIS YOU HAVE TO DEFINE!
    private static final int TE_INVENTORY_SLOT_COUNT = 2;  // must be the number of slots you have!
    @Override
    public ItemStack quickMoveStack(Player playerIn, int pIndex) {
        Slot sourceSlot = slots.get(pIndex);
        if (sourceSlot == null || !sourceSlot.hasItem()) return ItemStack.EMPTY;  //EMPTY_ITEM
        ItemStack sourceStack = sourceSlot.getItem();
        ItemStack copyOfSourceStack = sourceStack.copy();

        // Check if the slot clicked is one of the vanilla container slots
        if (pIndex < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) {
            // This is a vanilla container slot so merge the stack into the tile inventory
            if (!moveItemStackTo(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX
                    + TE_INVENTORY_SLOT_COUNT, false)) {
                return ItemStack.EMPTY;  // EMPTY_ITEM
            }
        } else if (pIndex < TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT) {
            // This is a TE slot so merge the stack into the players inventory
            if (!moveItemStackTo(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) {
                return ItemStack.EMPTY;
            }
        } else {
            System.out.println("Invalid slotIndex:" + pIndex);
            return ItemStack.EMPTY;
        }
        // If stack size == 0 (the entire stack was moved) set slot contents to null
        if (sourceStack.getCount() == 0) {
            sourceSlot.set(ItemStack.EMPTY);
        } else {
            sourceSlot.setChanged();
        }
        sourceSlot.onTake(playerIn, sourceStack);
        return copyOfSourceStack;
    }

    @Override
    public boolean stillValid(Player pPlayer) {
        return stillValid(ContainerLevelAccess.create(level, blockEntity.getBlockPos()),
                pPlayer, CelestialBlocks.LIGHT_ARMOR_BENCH.get());
    }

    private void addPlayerInventory(Inventory playerInventory) {
        Celestial.LOGGER.info("Creating Player Inventory.");
        for (int i = 0; i < 3; ++i) {
            for (int l = 0; l < 9; ++l) {
                this.addSlot(new Slot(playerInventory, l + i * 9 + 9, 8 + l * 18, 84 + i * 18));
            }
        }
    }

    private void addPlayerHotbar(Inventory playerInventory) {
        Celestial.LOGGER.info("Creating Player Hotbar.");
        for (int i = 0; i < 9; ++i) {
            this.addSlot(new Slot(playerInventory, i, 8 + i * 18, 142));
        }
    }
}

 

package net.leeveygames.celestial.screen;

import com.mojang.blaze3d.systems.RenderSystem;
import net.leeveygames.celestial.Celestial;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Inventory;

public class LightArmorBenchScreen extends AbstractContainerScreen<LightArmorBenchMenu> {
    private static final ResourceLocation TEXTURE =
            new ResourceLocation(Celestial.MOD_ID, "textures/gui/LightArmorBenchGUI.png");

    public LightArmorBenchScreen(LightArmorBenchMenu pMenu, Inventory pPlayerInventory, Component pTitle) {
        super(pMenu, pPlayerInventory, pTitle);

        Celestial.LOGGER.info("Creating Light Armor Bench Screen.");

        this.imageWidth = 176;
        this.imageHeight = 166;
    }

    @Override
    protected void init() {
        Celestial.LOGGER.info("Screen init.");
        super.init();
    }

    @Override
    protected void renderBg(GuiGraphics guiGraphics, float pPartialTick, int pMouseX, int pMouseY) {
        Celestial.LOGGER.info("Render Background Method.");
        RenderSystem.setShader(GameRenderer::getPositionTexShader);
        RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
        RenderSystem.setShaderTexture(0, TEXTURE);

        guiGraphics.blit(TEXTURE, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight);
    }

    @Override
    public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float delta) {
        Celestial.LOGGER.info("Render Method.");
        renderBackground(guiGraphics);
        super.render(guiGraphics, mouseX, mouseY, delta);
        renderTooltip(guiGraphics, mouseX, mouseY);
    }
}

 

package net.leeveygames.celestial.blocks.entity;

import net.leeveygames.celestial.screen.LightArmorBenchMenu;
import net.minecraft.client.gui.screens.inventory.FurnaceScreen;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
import net.minecraft.world.Container;
import net.minecraft.world.Containers;
import net.minecraft.world.MenuProvider;
import net.minecraft.world.SimpleContainer;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.AbstractContainerMenu;
import net.minecraft.world.inventory.ContainerData;
import net.minecraft.world.inventory.FurnaceMenu;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.ForgeCapabilities;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemStackHandler;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;

public class LightArmorBenchBlockEntity extends BlockEntity implements MenuProvider {
	private final ItemStackHandler itemHandler = new ItemStackHandler(3) {
		@Override
		protected void onContentsChanged(int slot) {
			super.onContentsChanged(slot);
			LightArmorBenchBlockEntity.this.setChanged();

		}
	};

	private static final int INPUT_SLOT = 0;
	private static final int OUTPUT_SLOT = 1;

	private LazyOptional<IItemHandler> lazyItemHandler = LazyOptional.empty();

	public LightArmorBenchBlockEntity(BlockPos pPos, BlockState pBlockState) {
		super(CelestialBlockEntities.LIGHT_ARMOR_BENCH_BLOCK_ENTITY.get(), pPos, pBlockState);
	}

	@Override
	public @NotNull <T> LazyOptional<T> getCapability(@NotNull Capability<T> cap, @Nullable Direction side) {
		if(cap == ForgeCapabilities.ITEM_HANDLER) {
			return lazyItemHandler.cast();
		}

		return super.getCapability(cap, side);
	}

	@Override
	public void onLoad() {
		super.onLoad();
		lazyItemHandler = LazyOptional.of(() -> itemHandler);
	}

	@Override
	public void invalidateCaps() {
		super.invalidateCaps();
		lazyItemHandler.invalidate();
	}

	public void drops() {
		SimpleContainer inventory = new SimpleContainer(itemHandler.getSlots());
		for(int i = 0; i < itemHandler.getSlots(); i++) {
			inventory.setItem(i, itemHandler.getStackInSlot(i));
		}
		Containers.dropContents(this.level, this.worldPosition, inventory);
	}

	@Override
	public Component getDisplayName() {
		return Component.translatable("block.celestial.light_armor_bench");
	}

	@Nullable
	@Override
	public AbstractContainerMenu createMenu(int pContainerId, Inventory pPlayerInventory, Player pPlayer) {
		return new LightArmorBenchMenu(pContainerId, pPlayerInventory, this);
	}

	@Override
	protected void saveAdditional(CompoundTag pTag) {
		pTag.put("inventory", itemHandler.serializeNBT());

		super.saveAdditional(pTag);
	}

	@Override
	public void load(CompoundTag pTag) {
		super.load(pTag);
		itemHandler.deserializeNBT(pTag.getCompound("inventory"));
	}

	public void tick(Level pLevel, BlockPos pPos, BlockState pState) {



	}
}

 

Here is the console output:

https://pastebin.com/krgExnYT

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