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Posted

Hello everyone.  I need help.  I'm relatively new to modding Minecraft and can't make heads-or-tails of the crash-logs.  I have both the actual crash report and the "latest" log file to look at.

This only began happening recently, and I cannot figure out exactly what the cause is.  Some sources I've had look at it have said perhaps it's Cupboard.  Others have said it may be related to the Forgified API and "Connections", but I've attempted break-down with removing both of those and still have gotten the crashes.

Regardless, I am uncertain what to do.  Admittedly I don't want to get rid of Cupboard, as I have several additional QOL mods that depend on it.  Also, I would like to know if there's an Embeddium-friendly version of Entity Texture Features, as apparently my version seems to have issue with it?  According to an Embeddium post near the top of the crash log.

The files are enclosed below.  Thank you in advance. - TheMegaNerd

 

 

Posted
15 minutes ago, TileEntity said:

Does it work without the mod cupboard?

I can attempt a run of it tonight without cupboard, but man, that means I also have to remove about five other mods. I'll give it a run and see what happens.  Whether it still crashes or not, I'll post my results.

Posted
On 9/26/2024 at 6:31 PM, TileEntity said:

Does it work without the mod cupboard?

Attempted it and it seemed to work for a few days.  However, I've now had another crash and under "suspected mods" it doesn't list one in the new crash report.

New Latest

and

New Crash Report

 

Thank you for your time and swift responses.

Posted (edited)
12 minutes ago, TileEntity said:

And without alexscaves or dawnera?

No, I have both of those on.  Are they triggering as potential crash errors, even though suspected mods are "none"?  Apologies, I'm relatively new at modding Minecraft.

 

Edit: What's odd to me is that I've had both of those on literally from world inception (over three weeks real-world time, I think?) and never had issue with either.  I wonder if something added afterwards is causing incompatibilities.

Edited by TheMegaNerd
Posted
1 minute ago, TileEntity said:

Maybe - remove recently added mods one by one

Yeah, I'll start with the ones I added last night.  Wasn't crashing until today and wasn't crashing at all yesterday (+past few days since removing Cupboard), so deductive reasoning says it's likeliest to be one of the new ones.  A few horse armor mods and a corn-based add-on to Farmer's Delight, the latter which I hope to keep - I could do without the horse armor mods if necessary.  Let me try a few things and we'll see. 

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