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Oculus Not Working with embeddium in custom modpack


SurgePlayzYT

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Do you have shaders active?

Most shaders do not work with distant horizons

 

Create a separate Instance and only start with Embeddium/Oculus and distant horizons

Make some tests with different builds of these mods and different shaders until you work a working combination - then add the rest of your mods

Try my Modpack

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I downgraded distant horizons and managed to get everything to work... but for some reason i keep getting these little lag spikes and i read some reddit posts saying its the garbage collector in built with java doing this... are there any fixes someone can suggest?

 

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It is mentioned in the crash-report

Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: 
Unexpecteded ClassMetadataNotFoundException whilst transforming the mixin class: 
[MAIN Applicator Phase -> mixins.oculus.compat.dh.json:NonCullingFrustumMixin -> Apply Methods -> 
(IILcom/seibel/distanthorizons/coreapi/util/math/Mat4f;)V:update -> Transform Descriptor -> desc=Lcom/seibel/distanthorizons/coreapi/util/math/Mat4f;]

 

Try my Modpack

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>>Link to Curseforge<<

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