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New particle system overriding vanilla particle texture


Draco18s

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Custom particles are annoying me to no end. >:(

 

I still haven't gotten them rendering the way I want (too dark, still 50% transparent, for no discernible reason), then I noticed another problem.

 

The texture file I'm using gets bound before Minecraft has finished rendering all of its particles, and rebinding Minecraft's texture doesn't (completely) fix it.

 

There's got to be another way to use a custom particle texture without calling

Minecraft.getMinecraft().renderEngine.bindTexture(texture);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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