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Posted

Hello, my sound in my dev environment is not working. I have my volume turned to max in game and through the sound panel. I would appreciate it if someone can help because my mod uses sounds and I cant test them if it won't play. I get this error when I start the game:

 

2014-01-14 18:57:25 [iNFO] [sTDOUT] Starting up SoundSystem...
2014-01-14 18:57:25 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2014-01-14 18:57:25 [iNFO] [sTDOUT]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
2014-01-14 18:57:25 [iNFO] [sTDERR] Exception in thread "Thread-38" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
2014-01-14 18:57:25 [iNFO] [sTDERR] 	at org.lwjgl.openal.AL.create(AL.java:113)
2014-01-14 18:57:25 [iNFO] [sTDERR] 	at org.lwjgl.openal.AL.create(AL.java:102)
2014-01-14 18:57:25 [iNFO] [sTDERR] 	at org.lwjgl.openal.AL.create(AL.java:201)
2014-01-14 18:57:25 [iNFO] [sTDERR] 	at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
2014-01-14 18:57:25 [iNFO] [sTDERR] 	at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
2014-01-14 18:57:25 [iNFO] [sTDERR] 	at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
2014-01-14 18:57:25 [iNFO] [sTDERR] 	at paulscode.sound.CommandThread.run(CommandThread.java:121)

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

  • 6 months later...

Sound works in the Forge version that I have, so I think you should get that one.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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