MC 1.21.4 Fabric Crashes when i put items in a chest !!!
-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
By socrates3992 · Posted
I will keep adding to this thread with more information in case anyone can help, or at the very least I can keep my troubleshooting organized. I decided to downgrade to 54.1.0 in the hopes that this would fix the issue but it didn't. At least now I am on a "recommended" version. The crash report did confirm my earlier post that the Exception is coming from effectiveDescriptionId(). I'll continue to see if I can find a way to set the ID manually. Caused by: java.lang.NullPointerException: Item id not set at java.base/java.util.Objects.requireNonNull(Objects.java:259) ~[?:?] at TRANSFORMER/[email protected]/net.minecraft.world.item.Item$Properties.effectiveDescriptionId(Item.java:465) ~[forge-1.21.4-54.1.0-client.jar!/:?] at TRANSFORMER/[email protected]/net.minecraft.world.item.Item.<init>(Item.java:111) ~[forge-1.21.4-54.1.0-client.jar!/:?] at TRANSFORMER/[email protected]/com.example.shotgunmod.ShotgunItem.<init>(ShotgunItem.java:19) ~[shotgunmod-1.0.0.jar!/:1.0.0] at TRANSFORMER/[email protected]/com.example.shotgunmod.ModItems.lambda$static$0(ModItems.java:15) ~[shotgunmod-1.0.0.jar!/:1.0.0] at TRANSFORMER/[email protected]/net.minecraftforge.registries.DeferredRegister$EventDispatcher.lambda$handleEvent -
It just randomly stop working after a rebooted my dedicated server PLEASE HELP! com.google.gson Failed to start the minecraft server com.google.gson.JsonSyntaxException: Expected a com.google.gson.JsonObject but was com.google.gson.JsonPrimitive; at path $
-
By skizordrone · Posted
It was working perfectly fine last night but now I'm getting an exit code -1 with the textbox: The game crashed: rendering overlay Error: net.minecraftforge.fml.ModLoadingException: Supplementaries (supplementaries) encountered an error during the done event phase Here's the crash log: https://pastebin.com/KmesArYS Any help is apricated -
Link to Crashlog: https://pastebin.com/bKqH9fx2 Trying to set up a custom mod pack, was going smoothly up until recently as the WorldLoader screen, (the one that appears when you select "create new world" in Singleplayer), was clicked to test that it was running fine. Most Recent Few mods added were; - Create (+ its addons) - Immersive Weathering [Forge] I've tried all I could think of since loading up the game worked fine and I've never had this issue before. Any help is appreciated.
-
By socrates3992 · Posted
Digging in to the source, in this case net.minecraft.world.item.Item.Properties, I see these functions are the error source: protected String effectiveDescriptionId() { return this.descriptionId.get(Objects.requireNonNull(this.id, "Item id not set")); } public ResourceLocation effectiveModel() { return this.model.get(Objects.requireNonNull(this.id, "Item id not set")); } Can anyone share more information on how to set the Id properly? Is this something I have to do explicitly by calling the setId() function? My understanding is the ID is set implictly with these calls: public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, ShotgunMod.MODID); private static final Item.Properties p = new Item.Properties().durability(100).stacksTo(1); public static final RegistryObject<Item> SHOTGUN = ITEMS.register("shotgun", () -> new ShotgunItem(p)); From net.minecraft.world.item.Item.Properties; public Item.Properties setId(ResourceKey<Item> pId) { this.id = pId; return this; } Thank you for your help
-
-
Topics
-
Who's Online (See full list)
Recommended Posts