Jump to content

Recommended Posts

Posted

Hi, I've made a block with a TileEntity and given the TileEntity a model so that i can get a block that's not got fixed 1x1x1 dimensions, however is there an easy way to rotate the model around the 4 directions (N,E,S,W) easily? Ive made the model in Techne but some of the boxes are at angles and some rotate so it would be possible to just use .setRotationAngle on the boxes but i woudl require some complex trigonomety to rotate and translate the boxes which in turn would take up lots of cpu and lag the game probably, is there a parameter in any other function like .render that i can use to rotate the model?

Posted

GL11.GL_rotate(angle, amount_on_xaxis, amount_on_yaxis, amount_on_zaxis)

 

So probably, figure out how far to rotate it (metadata) and then GL11.GL_rotate(angle, 0, 1, 0)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 1/19/2014 at 10:08 AM, redstonedude said:

that goes in the renderer class i presume?

 

Yes.

 

And don't forget a push and pop matrix, if you don't already have one (you should).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

okay, will add that now, also thansk for the reminder about the matrix i was getting stack overflows cos i didn't pop it. also i know this is a bit off-topic but can you please explain pushing and popping matrixes to me quickly; i use pre-made rendering code and techne for all my modelling however i'm starting to understand how to manipulate it 'manually' quite well, my current understanding is pushing and popping matrixes is like creating and deleting variables, am I right?

Posted
  On 1/19/2014 at 3:53 PM, redstonedude said:

just noticed, GL_Rotate doesn't exist, i presume you mean glRotatef?

 

Ah yes.  I tend to remember things in vernacular and use the IDE code hinting features to get the name I'm trying to use.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

  Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

  Your link has been automatically embedded.   Display as a link instead

  Your previous content has been restored.   Clear editor

  You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Well, as usual, it was user error. Naming mismatch in sounds.json.  Please delete this post if you find it necessary. 
    • Hello Forge community.  I'm running into an issue with a mod I'm working on.  To preface, I can call /playsound modId:name music @a and I can hear the sound I registered being played in game. Great!  However, I cannot get it to trigger via my mod code.    Registration: public static final RegistryObject<SoundEvent> A_WORLD_OF_MADNESS = SOUND_EVENTS.register("a_world_of_madness", () -> new SoundEvent(new ResourceLocation("tetheredsouls", "a_world_of_madness")));   Playback: Minecraft mc = Minecraft.getInstance(); if (!(mc.player instanceof LocalPlayer) || mc.level == null) return; LocalPlayer player = (LocalPlayer) mc.player; BlockPos pos = player.blockPosition(); SoundEvent track = ModSounds.A_WORLD_OF_MADNESS.get(); System.out.println(track); System.out.println(pos); System.out.println(player); // play exactly like the tutorial: client-only, at the player's position try { mc.level.playLocalSound( player.getX(), player.getY(), player.getZ(), track, SoundSource.MUSIC, // Or MASTER if needed 1f, 1f, false ); System.out.println("[DEBUG] playSound success: " + track.getLocation()); } catch (Exception e) { System.err.println("[ERROR] Failed to play sound: " + track.getLocation()); e.printStackTrace(); } Sounds.json:   { "theme_of_laura": { "category": "music", "sounds": [ { "name": "tetheredsouls:a_world_of_madness", "stream": true } ] } } Things I have tried: - multiple .ogg files. Short .ogg files (5 seconds, <100KB).  - default minecraft sounds imported from import net.minecraft.sounds.SoundEvents; These work given my code. No idea why these are different.  - playSound() method, as well as several others in past iterations that did not work   I would be forever grateful if somebody could point me in the right direction. I've looked at several mod github repositories and found extremely similar code to what I'm doing. I've also found several threads in this forum that did not solve my issue. I just cannot figure out what I'm doing differently, and why I'm able to queue sounds manually with playsound but the code won't play it (despite confirming the code is being run with the debug statements.)
    • Delete the tensura-reincarnated/common.toml file (config folder)
    • Jesus Christ is God's Son, Jesus died for our sins and rose from the dead to Give us eternal life. Ask Him to also heal your body.
  • Topics

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.