Jump to content

[1.6.4] Stopping the rendering of certain body parts without editing base class?


Recommended Posts

Posted

So basically, I'd like to make my armor render the same size as the player model, to create the effect of actual clothing instead of the "puffed out" armor, and I achieved this by basically making the armor render as an EntityBiped. However the player's actual model pokes through this, so I was wondering if it was possible to stop the render of only specific body parts, seeing as I can't turn the entire player invisible, or that would look pretty weird with only one piece of the armor on. I could easily add this by editing RenderPlayer, but I would rather not.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.