AFlyingGrayson Posted January 18, 2014 Posted January 18, 2014 So basically, I'd like to make my armor render the same size as the player model, to create the effect of actual clothing instead of the "puffed out" armor, and I achieved this by basically making the armor render as an EntityBiped. However the player's actual model pokes through this, so I was wondering if it was possible to stop the render of only specific body parts, seeing as I can't turn the entire player invisible, or that would look pretty weird with only one piece of the armor on. I could easily add this by editing RenderPlayer, but I would rather not. Quote
Alix_The_Alicorn Posted January 19, 2014 Posted January 19, 2014 Personally, I would just make it render really close to the player, but whatever. Use ASM. Quote
AFlyingGrayson Posted January 19, 2014 Author Posted January 19, 2014 To be honest I was going off techne, I figured decimals weren't allowed in the argument, oh well Quote
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