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[1.6.4] Stopping the rendering of certain body parts without editing base class?


AFlyingGrayson

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So basically, I'd like to make my armor render the same size as the player model, to create the effect of actual clothing instead of the "puffed out" armor, and I achieved this by basically making the armor render as an EntityBiped. However the player's actual model pokes through this, so I was wondering if it was possible to stop the render of only specific body parts, seeing as I can't turn the entire player invisible, or that would look pretty weird with only one piece of the armor on. I could easily add this by editing RenderPlayer, but I would rather not.

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