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Posted

Hi, basically i have a model with 2 parts to it, one part renders always the same from a texture file but i want one of the boxes to take on the texture of a block in the game (based on some values in the tileentity that the model renders from), is there any way to make one of the boxes use a different texture file and have the correct x and y offsets or is it impossible?

TexutreManager#bindTexture

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TextureManager.bindTexture(TEXTURE_FILE_1);
model1.render();
TextureManager.bindTexture(TEXTURE_FILE_2);
model2.render();

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http://www.howoldisminecraft1710.today/

  • Author

would i do something like this (pseudocode):

 

TextureManager.bindTexture(BlockSand.getTextureFile());
partThatLooksLikeSand.setXTextureOffset(BlockSand.getXTectureOffset());
partThatLooksLikeSand.setYTextureOffset(BlockSand.getYTectureOffset());
partThatLooksLikeSand.render();
TextureManager.bindTexture(BlockGravel.getTextureFile());
partThatLooksLikeGravel.setXTextureOffset(BlockGravel.getXTectureOffset());
partThatLooksLikeGravel.setYTextureOffset(BlockGravel.getYTectureOffset());
partThatLooksLikeGravel.render();
TextureManager.bindTexture("textures/tileEntity/genericName");
restOfModel.render()

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