Posted January 19, 201411 yr Hi, basically i have a model with 2 parts to it, one part renders always the same from a texture file but i want one of the boxes to take on the texture of a block in the game (based on some values in the tileentity that the model renders from), is there any way to make one of the boxes use a different texture file and have the correct x and y offsets or is it impossible?
January 19, 201411 yr TexutreManager#bindTexture Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 20, 201411 yr TextureManager.bindTexture(TEXTURE_FILE_1); model1.render(); TextureManager.bindTexture(TEXTURE_FILE_2); model2.render(); Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
January 20, 201411 yr Author would i do something like this (pseudocode): TextureManager.bindTexture(BlockSand.getTextureFile()); partThatLooksLikeSand.setXTextureOffset(BlockSand.getXTectureOffset()); partThatLooksLikeSand.setYTextureOffset(BlockSand.getYTectureOffset()); partThatLooksLikeSand.render(); TextureManager.bindTexture(BlockGravel.getTextureFile()); partThatLooksLikeGravel.setXTextureOffset(BlockGravel.getXTectureOffset()); partThatLooksLikeGravel.setYTextureOffset(BlockGravel.getYTectureOffset()); partThatLooksLikeGravel.render(); TextureManager.bindTexture("textures/tileEntity/genericName"); restOfModel.render()
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