multiple mod problems
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By Blatopebas · Posted
Hello, probably the last update, if anyone has the same problem or this can be of any help, the answer was pretty simple, textures started rendering just using a Tesselator instead of a VertexConsumer given by a MultibufferSource and a RenderType, pretty simple -
Finally circling back to this, and I think all of us were half right. getChunk() does appear to immediately load the chunk, but what changed between 1.16 and 1.18 is that the list of entities is now stored in the server, not per chunk. So while it was possible to load a chunk in 1.16 and immediately grab an entity out of it, 1.18 loads the chunk and submits a request to load its entities on the next tick (if I understand correctly). All this to say, you can immediately access the chunk itself, however you have to wait an additional tick for its entities to load in. In my case what this means is that I do have to set up an interface to wait an additional tick before submitting the request to retrieve the entity. However, other functions do appear to be available immediately. Just depends on what you're trying to do. Thank you all for the help!
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i never created a world on singleplayer and I don't see a level.dat file, there's a server.dat file though. but i play multiplayer on my minecraft server with my friends.
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