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Posted (edited)

Hi,

i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated.

The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing?

I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread.

Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN

The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.

 

I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge

 

As a note:

i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.

Edited by xLorkin
Added tags, scream for help
  • xLorkin changed the title to Forge 54.1.1 Missing Textures please help
Posted

Minecraft 1.21.4 requires a new model definition file for each item, which you don't have. These can be created through Data Generation, specifically the ModelProviderBlockModelGenerators and ItemModelGenerators classes.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
2 hours ago, Choonster said:

Minecraft 1.21.4 requires a new model definition file for each item, which you don't have. These can be created through Data Generation, specifically the ModelProviderBlockModelGenerators and ItemModelGenerators classes.

  

Thank you so much Choonster! That's what i was missing!

For now i added a folder assets/<mod_id>/items and put the model definition JSON file with the item name in it:

{
	"model":{
		"type": "minecraft:model",
		"model": "teleportpugmod:item/teleportpug"
	}
}

 

Some log errors/warnings pointing me into the right direction would've been nice 😅

Haven't had much time to look into the DataGenerator and ModelProviders, because i'm still at work. But i guess these would would make more sense if have many custom items and want to generate these model definition files?

Posted
3 hours ago, xLorkin said:

Haven't had much time to look into the DataGenerator and ModelProviders, because i'm still at work. But i guess these would would make more sense if have many custom items and want to generate these model definition files?

Yes, once you have data generation set up, it's a lot easier to add a line of code to your generator class than it is to copy, paste and edit 2-3 JSON files for each new item.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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