Error during mod loading with ATLauncher
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By themilkmangarffan · Posted
i tried putting a modpack together and cant get this working no matter what i have tried log: https://pastebin.com/uqz1aKiY -
We have an event for an Entity being struck by lighting, but doesn't look like we have one for Blocks. And unfortunately, looking at it, the LightingBolt entity doesn't have any context on why it was registered, so you wouldn't be able to get the source context. What are you trying to accomplish with this event?
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By quinnwheeler · Posted
Hey guys, I'm trying to use the simple planes mod https://www.curseforge.com/minecraft/mc-mods/simple-planes with a nuclear bombs mod https://www.curseforge.com/minecraft/mc-mods/nuclear-bombs . The simple planes mod has a cargo plane that can drop tnt, and i want it to work with the nuclear bombs. I added this JSON file from chatGPT to the payloads folder in simple planes (because the nukes couldn't even get stored in the plane in the first place), but this only allows the nuke to drop but doesn't explode: https://mclo.gs/3uEQIX2 . This nuke mod requires a redstone signal and then manual activation, which makes this tougher i imagine. If someone could write me a code for the payload folder for simpleplanes, something that even tampers with the nuke mod, or any general suggestions that would be great! Many Thanks -
By LaClapBomb · Posted
https://paste.ee/p/Qai73Cbt that is crash file link -
By George_Washington · Posted
I'm trying to make an addon mod for lycanite mobs and I got in the game. I ran the command to summon in my mob and it said unable to summon object i tried and tried again and it never worked and then someone told me that it was probably because I never added a registry for my addon mod, so how do I do that?
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