Posted May 6May 6 The crash report is there -> https://pastebin.com/vCELKdiz I just recently changed graphics card and copied every game files from my dead computer to new none (if this information can be useful), dunno why it keeps crashing.. It keeps crashing when loading the game from the launcher, it does load but at the last second after the red screen with mojang written on it it dies. debug log -> https://gist.github.com/Tikalian-coconut/d1fe15e5634dff2c4201c1391edc39f5
May 6May 6 Make a test with a clean installation of the modpack and test a new world - if this works, just copy the world and test it again Try my Modpack >>Link to Curseforge<<
May 7May 7 Author what do you mean by clean installation? do i need to reinstall all mods? What is the issue with the error by the way?
May 8May 8 Some kind of texture render issue - maybe also make a test without rubidium/oculus, ETF and EMF Try my Modpack >>Link to Curseforge<<
May 8May 8 Author it didn't work, i've searched in the latest crash report and noticed it says "missing mods.toml"
May 8May 8 Author i just tried with forge it works, however it's forge 47.3.0 while the modpack is on 47.2.0? is it in link with the missing mods.toml file? should i re-download forge 47.2.0 fully and put all mods and saves there? latest.log (in which i found the missing file mentioned) -> https://gist.github.com/Tikalian-coconut/b9d9b476909471f4d79f73b2b42a08a3 Edited May 8May 8 by KeiraGoesUnyu adding more information
May 8May 8 Just test it with redownloading - the "missing mods.toml file" issue can be ignored - this is not an error Try my Modpack >>Link to Curseforge<<
May 8May 8 Author Okay so it works as clean installation, however how do i keep the maps? OH and also when adding mods it crashes again on the new install, i may have to download all mods one by one again aren't i? What's the real problem if not the missing toml file? I'm genuinely curious why the game refuses to let me play, it worked on the laptop, but not on my new pc, should have i not copied all files of the game on the new pc? did that break it? (sorry for asking too many questions at the same time)
May 8May 8 Author am i good for downloading all mods from scratch and remake everything? will copying the maps not break the game tho? i don't mind re-downloading at all one of these mods (my own) needs an update anyways i will try and see if it works.. if it doesn't, well i do not know what to do at that point.. thanks for trying to help at least
May 8May 8 Just test it And does a new world work? Maybe something is broken with the old worlds Try my Modpack >>Link to Curseforge<<
May 8May 8 Author Just now, TileEntity said: Just test it And does a new world work? Maybe something is broken with the old worlds the thing is, that it doesn't load the game past the launch sequence, it crashes before loading the game menu i'll just firstly try putting every mod back as new did the log file explain what mods caused the issue? or all of them? i would like to recover those worlds for the builds i have done on them and the idea of losing them scares me
May 8May 8 Author okay so i tried to remove all mods and it seems to work, but now i'm gonna need to find what mods cause to issue, i'll be better to wait for your answer if you have it, i'm now trying with re-installing each mods
May 8May 8 Does another pre-configured modpack from curseforge work? Try my Modpack >>Link to Curseforge<<
May 8May 8 Author i do think it does, i'm testing mod by mod and for now it has not crashed once, i'll find the one that causes the crash, i have an idea already it may be phillip's ruins oculus and rubidium works tho, so i can tick them off of my suspicion of crash mod list and i also tried with a 1.12.2 modpack it works too it's just this one that does it
May 8May 8 Author so far i found two mods that has an error that says "java.lang.reflect.InvocationTargetException: null" game still works if i remove those two
May 8May 8 Author 2 minutes ago, KeiraGoesUnyu said: so far i found two mods that has an error that says "java.lang.reflect.InvocationTargetException: null" game still works if i remove those two new update: Alex's mobs cause error 1 (game just crashes instantly without loading at all)
May 8May 8 Author new crash report another type of -1 error -> https://gist.github.com/Tikalian-coconut/fc20e1f6a94c19c01e2ac4f566f837be happened 4 times already on 4 mods any problem?
May 8May 8 Add the crash-report without Oculus Edited May 8May 8 by TileEntity Try my Modpack >>Link to Curseforge<<
May 8May 8 Author weirdly enough the only issue right now is oculus, it keeps doing "org.spongepowered.asm.mixin.throwables.MixinApplyError" but when i remove it it works, i probably have tested 75% mods and for now it works, without oculus of course, the only crash report i can send is when oculus is there crash report -> https://gist.github.com/Tikalian-coconut/3f771b7744f6c08f61ccde44ec85539c i start to feel like it will never work, i've tried to downgrade oculus and rubidium each time, also tried using latest versions, but same issue to each rest is mostly error 1 which i often fix by finding the missing dependencies and boom it works fine after, it's sad cuz i wanted to use shaders
May 8May 8 Delete the configs of Rubidium/Oculus - and try Embeddium instead of Rubidium Try my Modpack >>Link to Curseforge<<
May 8May 8 Author that worked in fact now i think i can put back mods that caused the throwables issue
May 8May 8 Author new issue, now everything in game is black, no textures, it even caused a crash similar to the initial one (overlay error)
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