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Posted

I can't figure out how to use spritesheet-like textures for my model block.

I used to use ITextureProvider before but now i can't find it.

Maybe i had too long break and everything changes, or am i blind?

So sorry for my bad english

  • Author

I know, but am i supposed to make texture for each face of my model? Entities still have single texture file for all faces, can i use same method for my model?

So sorry for my bad english

I know that i do, how yo use 'em?

 

How are you building your model?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Saving RenderingRegistry.getNextAvailableRenderId() to static value than return it in Block.getRenderType()

Implement ISimpleBlockRenderingHandler that render my block and return same RenderId using getRenderId()

But it need to use separate Icon for each texture/face. I don't mind, but can i separate one file to multiple Icon? I dug in code and found nothing about Image or BufferedImage or similar stuff.

So sorry for my bad english

  • Author

I know it. But is there any other way? And is it even possible to edit Icon? Like pixels or something.

So sorry for my bad english

I know it. But is there any other way? And is it even possible to edit Icon? Like pixels or something.

You can use BufferedImage, DynamicTexture...depends on what you are trying to do.

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