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Posted

Hello, Everyone. I'm making a mod with an animated item. I don't know if there is a way that you are supposed to to do it, but I basically messing with the rotation angles and other stuff from my model to animate my items. What I would like to know is if there is a way I can make a timed sequence of events without making my own timer because it may cause lag on some computers. Or is there a way in minecraft or forge that enables me to be able to animate items and blocks more easily. Just a random question, does anyone know how bulidcraft animates it's engines.  I tried looking my self, but amount of code to look through is mind-boggling I would really appreciate any help that anyone can give.

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Posted

Do you mean animation for a 2d texture because I'm working with 3d models. I'm sorry I should have mentioned that. My bad :)

Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!

Posted

Hi

 

The key concept is to realise that you need to get access to a tick counter somewhere. 

For example - every entity has its onUpdate method called once per tick (every 1/20 of a second).

 

so when you render your item, you need to read the value of a tickcounter from somewhere and use that to figure out how much the item has changed since the last time you rendered it. 

 

I'm not sure if Minecraft has a global tickcounter somewhere, if so I've never found it, but you can create your own easily enough.  eg in 1.6.4 register a ClientTickHandler that increments your global tickCounter class every tick, and from your item rendering code read the tickCounter's value.

 

For increased animation smoothness, you should add the partialTick parameter to your globalTickCounter, this will increase the resolution of your timer above 1/20 of a second.  (This bit is optional, if you're not sure what I mean)

 

-TGG

 

 

 

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