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Featured Replies

Posted

hi,

 

i have a problem, that i dont know how to create HalfSleps for my Costum blocks.

I have tried to create the Half Slabs similar then Stairs

 

Stair Code in the main class:

Stair2 = (StairsBlock) new StairsBlock(Stair2ID, SCO.BrickSepia, 0).setHardness(1.5F).setResistance(3.5F).setUnlocalizedName("Stair2").setCreativeTab(this.tabSCO);

 

and then the StairsBlock Class:

package Blade.SCO;

import net.minecraft.block.Block;
import net.minecraft.block.BlockStairs;

public class StairsBlock extends BlockStairs{

protected StairsBlock(int par1, Block par2Block, int par3) {
	super(par1, par2Block, par3);
	this.useNeighborBrightness[par1] = true;
}

}

 

but when i tried it for the Slaps then it dont work.

Can anyone help me?

 

 

The way I did it was to extend BlockHalfSlab then youll need to have the methods createStackedBlock and getFullSlabName, everything else is pretty much a normal block.

  • Author

ok thanks for the reply,

 

i have it but i can use only 1 class for 1 Slab.

how i can make multiple Slabs from 1 Class.

 

package Blade.SCO;

import net.minecraft.block.Block;
import net.minecraft.block.BlockHalfSlab;
import net.minecraft.block.BlockStep;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;

public class StepBlock extends BlockHalfSlab{
public static final String[] woodType = { "SCOSlab" };


public StepBlock(int par1, boolean par2, Material par3Material) {
	super(par1, par2, par3Material);
	this.useNeighborBrightness[par1] = true;
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("SCO:STSepia");
}


public String getFullSlabName(int par1)
{
if ((par1 < 0) || (par1 >= woodType.length))
{
par1 = 0;
}

return super.getUnlocalizedName() + "." + woodType[par1];
}

}

Well you already have an array at the top to hold different names of slabs why not extend it while using the meta data of the block.

  • Author

ok thanks i got it^^

 

for anyone that have the same problem here is the answere:

 

Costum Class:

package Blade.SCO;

import net.minecraft.block.Block;
import net.minecraft.block.BlockHalfSlab;
import net.minecraft.block.BlockStep;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;

public class StepBlock extends BlockHalfSlab{
public static final String[] woodType = { "SCOSlab" };

private String filename;


public StepBlock(int par1, boolean par2, Material par3Material) {
	super(par1, par2, par3Material);
	this.useNeighborBrightness[par1] = true;
}
public void registerIcons(IconRegister reg)
{
this.blockIcon = reg.registerIcon(filename);
}
public void setIconFile(String name){
	filename = name;
}


public String getFullSlabName(int par1)
{
if ((par1 < 0) || (par1 >= woodType.length))
{
par1 = 0;
}

return super.getUnlocalizedName() + "." + woodType[par1];
}

}

 

and for the Main Class:

        	Step1S = (StepBlock) new StepBlock(Step2ID, false, Material.rock).setUnlocalizedName("SlabTestSingle").setCreativeTab(tabSCO);
        		Step1S.setIconFile("SCO:BrickSepia");

 

MfG Blade and thanks!!!

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