Posted January 28, 201411 yr hi, i have a problem, that i dont know how to create HalfSleps for my Costum blocks. I have tried to create the Half Slabs similar then Stairs Stair Code in the main class: Stair2 = (StairsBlock) new StairsBlock(Stair2ID, SCO.BrickSepia, 0).setHardness(1.5F).setResistance(3.5F).setUnlocalizedName("Stair2").setCreativeTab(this.tabSCO); and then the StairsBlock Class: package Blade.SCO; import net.minecraft.block.Block; import net.minecraft.block.BlockStairs; public class StairsBlock extends BlockStairs{ protected StairsBlock(int par1, Block par2Block, int par3) { super(par1, par2Block, par3); this.useNeighborBrightness[par1] = true; } } but when i tried it for the Slaps then it dont work. Can anyone help me?
January 28, 201411 yr The way I did it was to extend BlockHalfSlab then youll need to have the methods createStackedBlock and getFullSlabName, everything else is pretty much a normal block.
January 28, 201411 yr Author ok thanks for the reply, i have it but i can use only 1 class for 1 Slab. how i can make multiple Slabs from 1 Class. package Blade.SCO; import net.minecraft.block.Block; import net.minecraft.block.BlockHalfSlab; import net.minecraft.block.BlockStep; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; public class StepBlock extends BlockHalfSlab{ public static final String[] woodType = { "SCOSlab" }; public StepBlock(int par1, boolean par2, Material par3Material) { super(par1, par2, par3Material); this.useNeighborBrightness[par1] = true; } public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("SCO:STSepia"); } public String getFullSlabName(int par1) { if ((par1 < 0) || (par1 >= woodType.length)) { par1 = 0; } return super.getUnlocalizedName() + "." + woodType[par1]; } }
January 28, 201411 yr Well you already have an array at the top to hold different names of slabs why not extend it while using the meta data of the block.
January 28, 201411 yr Author ok thanks i got it^^ for anyone that have the same problem here is the answere: Costum Class: package Blade.SCO; import net.minecraft.block.Block; import net.minecraft.block.BlockHalfSlab; import net.minecraft.block.BlockStep; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; public class StepBlock extends BlockHalfSlab{ public static final String[] woodType = { "SCOSlab" }; private String filename; public StepBlock(int par1, boolean par2, Material par3Material) { super(par1, par2, par3Material); this.useNeighborBrightness[par1] = true; } public void registerIcons(IconRegister reg) { this.blockIcon = reg.registerIcon(filename); } public void setIconFile(String name){ filename = name; } public String getFullSlabName(int par1) { if ((par1 < 0) || (par1 >= woodType.length)) { par1 = 0; } return super.getUnlocalizedName() + "." + woodType[par1]; } } and for the Main Class: Step1S = (StepBlock) new StepBlock(Step2ID, false, Material.rock).setUnlocalizedName("SlabTestSingle").setCreativeTab(tabSCO); Step1S.setIconFile("SCO:BrickSepia"); MfG Blade and thanks!!!
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