Posted January 28, 201411 yr Hello guys, I'm new to Minecraft Modding, especially to Forge. I'm trying to learn the structure of Forge / Minecraft and get into modding. My first aim (I know this may be a bit ambitious) is to add a new task to an animal. I don't want to create custom mobs nor to change core files of Minecraft. I just want to add new AITasks to sheeps. This simple task should let the sheep move towards a block as soon as it grew some wool. I'm not yet sure how Forge/Minecraft handles this stuff, so how can I get access to the base of sheeps, where I can add tasks? Eventually I need a reference to it, or is this handled as static? Thanks ForceGear
January 28, 201411 yr You can use the LivingSpawnEvent to check for EntitySheep and add to its task list your AI tasks.
January 28, 201411 yr Author Ah great, that's a good start. But how can I add tasks now? I got the entity, compared it if it's a sheep, but I can't find any methods which give access to the list/array of tasks of this entity :-/ Forge documentation doesn't help ...
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