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Posted

Hey guys,

 

I'm trying to make an item which decays. While it's in your inventory, the onUpdate method triggers NBT which increases by 1 each time the method is called.

 

However, when placed into a chest, it seems the onUpdate method stops; my timer no longer ticks.

 

Firstly, is there any way to stop this happening?

 

HOWEVER- I have certain containers (added by my mod), which I want this exact effect to happen. So, I need to stop it happening in most chests etc, but in these particular blocks it needs to freeze just like that.

 

Anyone got any ideas?

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My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Posted

There is no solution for this.

 

Chests do not give update ticks to their contents.

(Neither do ItemFrames).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You could compare with the world time.

 

Tricky, but doable.*  Also annoying (player perspective) when you pick the item up and it vanishes.

 

*Use world.getWorldInfo().getWorldTotalTime() there are at least two other "time" methods, neither of which is the one you'd want.  WorldTotalTime is tracked by how long the server (or single player instance) is active.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Tricky, but doable.*  Also annoying (player perspective) when you pick the item up and it vanishes.

I guess so...

You could use the GuiOpenEvent to perform the item timer catch up a bit sooner.

 

Or if it is something extremely important, use the loaded tile entities list in world, with a world tick, to "tick" their content yourself.

Posted

Personally I'd be happy with a function on Item that gets called (once) when the item is put into a container (or item frame) so that "permanent" effects can get cleared without having to make every effect a potion effect (or similar) that ticks separately.

 

Instead I check to see if the player has an inventory open (that isn't their own, unless creative) and revoke whatever bonus the item gives, so that if the player DOES put the item into the chest the effect doesn't linger inappropriately.

 

Which just leaves item frames.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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