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[1.6.4] Creating new chest problem......texture {Solved}


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Posted

Hello,

 

I came to the forums today to ask for some help with making a new chest. So far everything is working as it should besides the fact that my texture won't load. The new chest I made generates a new chest with the default skin not the skin or texture I made for it. Now the strange part is when I break it the particles resulting from the break take the form of the texture I made. I will list some pictures of what I mean.

 

What you see for both the regular and crystal chests

33dwpxf.png

 

On break regular chest

9zomyh.png

 

On break crystal chest

1679ykh.png

 

And here is a look at my Minecraft eclipse project folder

2rqk4gm.jpg

 

 

Below is a list of the class files I have used to make the Crystal Chest

 

Main

 

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ClientProxy

 

  Reveal hidden contents

 

 

ItemOrbChestRender

 

  Reveal hidden contents

 

 

TileEntityorbChest

 

  Reveal hidden contents

 

 

OrbChest

 

  Reveal hidden contents

 

 

OrbPacketHandler

 

 

  Reveal hidden contents

 

Every day is a new day to learn.

I acknowledge the hard work of original content.

I will always improve in many ways.

 

Java > c

Posted

Sooo...you have an IItemRenderer

But....you don't have a TileEntitySpecialRenderer

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Well to be precise I am very new to forge and Minecraft client modding. Now being as it may that I am new to client modding I do know Java (just in case you were going to say go learn Java then come back xD). Basically, I am trying to create a new chest, but I am having some difficulty with the Rendering.

 

Being that I am still learning, I will welcome any message you have to suggest.

 

Thanks :D

Every day is a new day to learn.

I acknowledge the hard work of original content.

I will always improve in many ways.

 

Java > c

Posted

You need TileEntitySpecialRenderer.  The default chest renderer is going to use the default chest texture.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 1/30/2014 at 3:41 AM, Draco18s said:

You need TileEntitySpecialRenderer.  The default chest renderer is going to use the default chest texture.

 

So would I delete the TileEntityOrbChestRender class and in replace make a new class exactly like the TileEntitySpecialRenderer?

Every day is a new day to learn.

I acknowledge the hard work of original content.

I will always improve in many ways.

 

Java > c

Posted

Yes, just use a TESR like this.

 

That works just fine with the vanilla chest render id 22, except you will get a chest rendering in the inventory rather than your custom texture. Looks like you already took care of that though.

 

Be sure to register your TESR on the client side:

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityChestLocked.class, new RenderTileEntityChestLocked());

Posted
  On 1/30/2014 at 3:54 AM, ASHninja1997 said:

  Quote

You need TileEntitySpecialRenderer.  The default chest renderer is going to use the default chest texture.

 

So would I delete the TileEntityOrbChestRender class and in replace make a new class exactly like the TileEntitySpecialRenderer?

 

You don't have a TileEntityOrbChestRender.  Or if you do, you never put it in your original post and never registered it in your client proxy.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

TileEntityOrbChestRender

 

  Reveal hidden contents

 

Every day is a new day to learn.

I acknowledge the hard work of original content.

I will always improve in many ways.

 

Java > c

Posted

Oh, I am getting this error when I try to test the mod. It tries to upload, then it closes.

 

Error

 

  Reveal hidden contents

 

Every day is a new day to learn.

I acknowledge the hard work of original content.

I will always improve in many ways.

 

Java > c

Posted

I know its a NullPointerException and I found the line that caused the error.....but I just can't figure out what I am missing or what I forgot to installize.

 

Based on what I have posted above do you think you might be able to figure it out?

Every day is a new day to learn.

I acknowledge the hard work of original content.

I will always improve in many ways.

 

Java > c

Posted

Sorry for the delaied reply.

 

ClientProxy

 

  Reveal hidden contents

 

 

12th line

MinecraftForgeClient.registerItemRenderer(Main.orb_crystal_chest.blockID, new ItemOrbChestRender());

 

Every day is a new day to learn.

I acknowledge the hard work of original content.

I will always improve in many ways.

 

Java > c

Posted

Main.orb_crystal_chest is probably the null object.

 

Check on that.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Ok, I got minecraft to start, but whenever I go into the decorations blocks tab where my new chest is located and scroll down just a little the game crashes.

Here is the source of the error

 

ItemOrbChestRender

 

  Reveal hidden contents

 

 

Error

TileEntityRenderer.instance.renderTileEntityAt(new TileEntityOrbChest(), 0.0D, 0.0D, 0.0D, 0.0f);

Every day is a new day to learn.

I acknowledge the hard work of original content.

I will always improve in many ways.

 

Java > c

Posted

Without the full crash log, it's difficult to say, but I'm guessing that your TESR is trying to use something from the TileEntity, which of course will not be available when you are viewing the block in the inventory. That's why IItemRenderer and the like render Items, not TileEntities.

 

I'm guessing you must not have looked at the link I posted earlier. Anyway, this is how I render my custom chest in the inventory, using the ISimpleBlockRenderingHandler.

 

Of course you need to register it:

RenderingRegistry.registerBlockHandler(new RenderChestLocked());

 

And in your Block class, return the appropriate render type:

@Override
public int getRenderType() { return RenderChestLocked.renderId; }

 

That's it. This will not adversely affect your TESR either, which is responsible for rendering the block when it is actually in the world, so long as you set it up correctly in the first place. Here is my TESR for my custom chest.

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